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Nathan Pooley

aka: Acorn Pooley
Moby ID: 39536

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Acorn (Nathan) got into graphics early with Apple ][ programming. After graduating from RPI in 1990 he worked at NCR, IBM, SGI, Atari, EA, NVIDIA, Willow Garage, SRI, and Google/Alphabet/EverydayRobots.

At IBM he worked on the GXT1000 graphics adaptor, for use with RS6000 cad workstations.

At SGI he worked on the development of the N64 console (referred to as Ultra64 at the time). He was one of the 3 people who wrote all the graphics microcode for the RSP (along with Steve Anderson and Kevin Luster).

At Atari Games he worked on Gauntlet Legends (coin-op), Gauntlet Dark Legacy (coin-op), and Gauntlet Dark Legacy (PS2). His code also appears in War: Final Assault (coin-op), and San Francisco Rush (coin-op).

At EA he worked on "Knockout Kings" (PS2) and "James Bond: Everything or Nothing" (PS2, Gamecube, XBox).

At NVIDIA he worked on OpenGL ES 2.0 for mobile devices (e.g. cellphones).

At Willow Garage, SRI, and Google he programmed robots.

Credited on 14 games

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Turok (2015, Windows) Silicon Graphics
007: Everything or Nothing (2004, GameCube) Engineers
San Francisco Rush 2049: Special Edition (2003, Arcade) Support Software
007: Nightfire (2002, GameCube) Additional Programming
Knockout Kings 2003 (2002, GameCube) Additional Engineering
Knockout Kings 2002 (2002, PlayStation 2) Engineers
Gauntlet: Dark Legacy (2001, PlayStation 2) Programming
San Francisco Rush 2049 (1999, Arcade) Support Software
War: Final Assault (1999, Arcade) Additional Programming
Road Burners (1999, Arcade) Software Support
Gauntlet: Legends (1998, Arcade) Programmers
Tetrisphere (1997, Nintendo 64) Thanks To
Turok: Dinosaur Hunter (1997, Nintendo 64) Silicon Graphics
Star Wars: Shadows of the Empire (1996, Nintendo 64) Silicon Graphics Inc.

[ full credits ]

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