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Gregg Barnett

aka: Greg Barnett
Moby ID: 22185

Biography edit · view history

Gregg joined Beam Software in 1983 while studying computer science at Melbourne University. He as a programmer working on the Horace series of games. With a conversion of The Hobbit, followed by his own creation Way of the Exploding Fist, Gregg soon had two mega hits under his belt. He then became Software Development Manager at Beam, responsible for all game development.This was followed by a directorship and shareholding in the company. The latter part of the 80s and early 90s was spent working closely with Nintendo and its publishers on a host of NES and SNES license and conversions.

Wanting to return to totally original games, Gregg left Beam in 1992 to co-found his own company Perfect 10 Productions. To launch the new studio a suitable game license was sought, culminating in the acquisition of Discworld from Terry Pratchett.

Gregg subsequently joined the Empire Group in August 1999. He became the Studio Manager and Creative Director of the Sick Puppies Studio in Oxford, UK, where he oversaw the development of Ghost Master.

Credited on 24 games

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Ghost Master (2003, Windows) Director
Pipe Dreams 3D (2000, PlayStation) Studio Head / Creative Director
Discworld Noir (1999, Windows) Designed By
Discworld II: Mortality Bytes! (1997, PlayStation) Written by
FIFA Soccer 97 (1996, SEGA Saturn) Thanks To
Discworld (1995, PlayStation) Written and Directed by
Shadowrun (1993, SNES) Game Design
Aussie Rules Footy (1991, NES) With Special Thanks To
The Punisher: The Ultimate Payback! (1991, Game Boy) Design
The Punisher (1990, NES) Game Design
The Hunt for Red October (1990, NES) Developers
Rocket Ranger (1990, NES) Discipline
720º (1989, NES) Music Programmer (uncredited)
The Three Stooges (1989, NES) Sound Programmer
Back to the Future (1989, NES) Music Programmer (uncredited)
Bad Street Brawler (1989, NES) Music Programmer (uncredited)
Airwolf (1989, NES) Music Arranger/Programmer (uncredited)
Fist: The Legend Continues (1986, Commodore 64) Designed by
Kung-Fu: The Way of the Exploding Fist (1986, Commodore 16, Plus/4) Game Design
Bop'N Wrestle (1985, Commodore 64) Game Concept

[ full credits ]

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