James Humphreys
Moby ID: 43344
Biography edit · view history
After 2 years of animation classes, and 7 months of unemployment, he started work at the relatively new Ubi Soft Entertainment studio in Montreal (now Ubi Soft Montreal), as a new animator on one of the studios first projects, "Speed Busters".
He went on to contribute to the project "Speed Devils", which was a port of "Speed Busters" to the now defunct Dreamcast system.
Tired of the racing themes, he moved on to the world of comics with the highly underrated (in my opinion) game, "Batman: Vengeance" for the PS2.
2 months of R&D followed "Batman: Vengeance", before he was placed on "Tom Clancy's Splinter Cell" which had just entered the production phase of its development.
Finishing 10 months of production, he was immediately placed on the new project "Batman: Rise of Sin Tzu", which was in its design phase. "Batman: RoST" was produced in a year, at which time he decided to leave what he had grown to see as an uncaring employer for his present position at Rockstar Games Toronto.
Credited on 25 games
Displaying most recent · View all
Anthem (2019, Windows) | Additional Art |
Mass Effect 3: Citadel (2013, Windows) | In‑Game Animators |
Mass Effect 3: Reckoning Multiplayer Expansion (2013, Windows) | In-Game Animator |
Mass Effect 3: Omega (2012, Windows) | In‑Game Animators |
Mass Effect 3: Retaliation Multiplayer Expansion (2012, Windows) | In-Game Animator |
Mass Effect 3: Leviathan (2012, Windows) | In‑Game Animators |
Mass Effect 3: Earth Multiplayer Expansion (2012, Windows) | In-Game Animator |
Mass Effect 3: Rebellion Multiplayer Expansion (2012, Windows) | In-Game Animator |
Mass Effect 3: Resurgence Multiplayer Expansion (2012, Windows) | In-Game Animator |
Mass Effect 3 (2012, Xbox 360) | In-Game Animators |
Mass Effect 3: From Ashes (2012, Xbox 360) | In-Game Animators |
Mass Effect 3 (N7 Collector's Edition) (2012, PlayStation 3) | In-Game Animators |
Mass Effect 2: Arrival (2011, Windows) | Additional Animation |
Mass Effect 2 (2011, PlayStation 3) | In-Game Animators |
Mass Effect 2: Lair of the Shadow Broker (2010, Windows) | In-Game Animators |
Mass Effect 2: Kasumi - Stolen Memory (2010, Windows) | In-Game Animators |
Mass Effect 2: Firewalker Pack (2010, Windows) | Technical Animator |
Mass Effect 2 (2010, Windows) | In-Game Animators |
Mass Effect 2 (Collector's Edition) (2010, Windows) | In-Game Animators |
Dragon Age: Origins (2009, PlayStation 3) | In-Game Animators |
[ full credits ]
Frequent Collaborators
People- 20 games with Carlo Lynch
- 19 games with Brian Sum
- 19 games with Caroline Livingstone
- 19 games with Trevor Gilday
- 19 games with Carson Knittig
- 19 games with Eric Fagnan
- 19 games with Corey Gaspur
- 18 games with Bastiaan Frank
- 18 games with Steve Lam
- 18 games with Nelson Housden
Companies
- 20 games with Electronic Arts, Inc.
- 5 games with BioWare Edmonton
- 4 games with Epic Games, Inc.
- 4 games with Ubisoft Montréal
- 4 games with Ubisoft Entertainment SA
- 4 games with Liquid Development, LLC
- 4 games with Epic Games Tools LLC
- 4 games with ak tronic Software & Services GmbH
- 4 games with Electronic Arts GmbH
- 3 games with Giant Studios, Inc.
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