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Clark Crawford

Game Credits

Video/Cinematics

Darksiders (2010)   (Additional Cutscene SFX)
 

Audio

Darksiders II (2012)   (Additional Sound Effects)
Kinect Star Wars (2012)   (Audio Designer)
Darksiders (2010)   (Additional Cutscene SFX)
Swords (2010)   (The Harten Center for Underpriviliged Sounds)
BlackSite: Area 51 (2007)   (Voice Over)
The Red Star (2007)   (Additional Audio)
Area-51 (2005)   (Sound Designers)
Showdown: Legends of Wrestling (2004)   (Sound Design)
Freelancer (2003)   (Audio)
NBA Jam (2003)   (Lead Audio)
Vexx (2003)   (Additional Audio)
Ultima Online: Lord Blackthorn's Revenge (2002)   (Sound and Music Design)
Ultima Online: Third Dawn (2001)   (Sound and Music Design)
American McGee's Alice (2000)   (Sound)
Ultima IX: Ascension (1999)   (Dialogue Sound Editing/Design)
 


Developer Biography

Clark Crawford has been working in the game industry since 1999, cutting his teeth at Origin. He has since worked for Human Code, Digital Anvil, Acclaim and Midway Studios Austin. Additionally, he has served as a contractor for a large number of developers in conjunction with his home-based The Harten Center for Underprivileged Sounds.

During his time in the industry, Clark has served in virtually every role of game audio including VO/Foley recordist, sound designer, composer, implementer, and project director. His most noteworthy titles include Ultima Ascension, American McGee’s Alice, Freelancer, NBA Jam, Area 51, Blacksite: Area 51, and Spyborgs.

Clark is a graduate of Southwest Texas State University where he received a Bachelor’s Degree in Music with an emphasis in Sound Recording Technology.

Last updated: May 31, 2010