Clark Crawford

Moby ID: 10340

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Clark Crawford has been working in the game industry since 1999, cutting his teeth at Origin. He has since worked for Human Code, Digital Anvil, Acclaim and Midway Studios Austin. Additionally, he has served as a contractor for a large number of developers in conjunction with his home-based The Harten Center for Underprivileged Sounds.

During his time in the industry, Clark has served in virtually every role of game audio including VO/Foley recordist, sound designer, composer, implementer, and project director. His most noteworthy titles include Ultima Ascension, American McGee’s Alice, Freelancer, NBA Jam, Area 51, Blacksite: Area 51, and Spyborgs.

Clark is a graduate of Southwest Texas State University where he received a Bachelor’s Degree in Music with an emphasis in Sound Recording Technology.

Credited on 29 games

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Chronos: Before the Ashes (2020, Stadia) Outsource Partners
Remnant: From the Ashes (2019, PlayStation 4) Sound Design
Darksiders III (2018, Windows) Sound Design
The Muscle Hustle (2017, Android) Additional Development
Darksiders: Warmastered Edition (2016, Windows) Additional Cutscene SFX
Chronos (2016, Windows) Outsource Partners
Herobound: Spirit Champion (2016, Windows) Outsource Partners
Skyshine's Bedlam: Redux! (2016, Windows) Sounds by
Darksiders II: Deathinitive Edition (2015, Windows) Additional Sound Effects
Donkey Kong Country: Tropical Freeze (2014, Wii U) Contract Audio
Darksiders II (2012, Wii U) Additional Sound Effects
Darksiders II (2012, PlayStation 3) Additional Sound Effects
Kinect Star Wars (2012, Xbox 360) Audio Designer
Swords (2010, Wii) The Harten Center for Underpriviliged Sounds
Attack of the Movies 3-D (2010, Wii) Audio
Darksiders (2010, Xbox 360) Additional Cutscene SFX
We Wish You a Merry Christmas (2009, Wii) Audio Director
Spyborgs (2009, Wii) Music by
BlackSite: Area 51 (2007, PlayStation 3) Audio Director
The Red Star (2007, PlayStation 2) Additional Audio

[ full credits ]

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