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Jason G. Andersen

Also Known As

  • Jason Andersen

Game Credits

Design

Clay Fighter: Tournament Edition (1994)   (Designers)
Clay Fighter (1993)   (Game Design)
Taz-Mania (1992)   (3-D System Design)
 

Programming/Engineering

Madden NFL 2003 (2002)   (Programming)
NHL 2002 (2002)   (Programming)
Madden NFL 2002 (2001)   (Programming)
Madden NFL 2002 (2001)   (Programmers)
Madden NFL 99 (1998)   (Programmers)
NCAA Football 99 (1998)   (Additional Programming)
Madden Football 64 (1997)   (Lead Programmer)
Nuclear Strike (1997)   (Tiburon Entertainment - Additional Engineers)
NHL 96 (1995)   (Programming)
Clay Fighter: Tournament Edition (1994)   (Programmer)
NHL 95 (1994)   (Software Engineers)
Clay Fighter (1993)   (SNES Programming)
Claymates (1993)   (Technical Assistance)
Desert Strike: Return to the Gulf (1992)   (Programming)
 

Audio

Star Trek: Starfleet Academy - Starship Bridge Sim... (1995)   (SMSG 3.09i)
WeaponLord (1995)   (SMSG Sound Driver)
Clay Fighter: Tournament Edition (1994)   (Sound and Music Engine)
Lester the Unlikely (1994)   (Sound and Music Engine)
Bill Walsh College Football (1993)   (Sound and Music Engine by)
Clay Fighter (1993)   (Music and Sound Engine)
Madden NFL '94 (1993)   (Sound and Music Engine)
We're Back!: A Dinosaur's Story (1993)   (Music and Sound Engine)
Taz-Mania (1992)   (Additional Sound)
 

Quality Assurance

Desert Strike: Return to the Gulf (1992)   (Technical and Art Assistance)
 

Customer/Technical Support

Madden NFL 96 (1995)   (Technical Assistance)
BattleTech: A Game of Armored Combat (1994)   (Technical Assistance)
 

Thanks

Blast Works: Build, Trade, Destroy (2008)   (Special Thanks)
The New York Times Crosswords (2007)   (Special Thanks)
NBA Live 98 (1997)   (Thanks to)
NBA Live 97 (1996)   (Special Thanks)
Madden NFL 95 (1994)   (Special Thanks)
 

Other

Psychonauts (2005)   (Budcat Creations)
Clay Fighter: Tournament Edition (1994)   (The Posse)
Clay Fighter (1993)   (The Posse)
 


Developer Biography

Jason has been exploring the limits of new hardware for nearly a dozen years. Prior to founding Budcat Creations, Jason was a founding partner of Tiburon Entertainment. Responsible for creating the core technology behind most of Tiburon’s products, he was frequently the first to experiment with new technologies and platforms.

Before starting Tiburon, Jason was a lead programmer at Visual Concepts, where he was the driving force behind several technologically innovative Super Nintendo titles. He has experience with all of the major videogame platforms of the last decade, as well as extensive knowledge of the PC and various graphical APIs.

Last updated: Mar 13, 2007