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Tim Willits

Also Known As

  • Tim Willis

Game Credits

Business

DOOM (2016)   (Studio Director)
DOOM³: BFG Edition (2012)   (Studio Director)
 

Production

DOOM³: BFG Edition (2012)   (Studio Director)
Quake 4 (2005)   (Executive Producer)
Quake II (1999)   (Executive Producer)
 

Design

DOOM³: BFG Edition (2012)   (Lead Designer)
Rage (2011)   (Creative Director)
DOOM³ (Limited Collector's Edition) (2005)   (Lead Designer)
DOOM³: Resurrection of Evil (2005)   (Lead Designer)
DOOM³ (2004)   (Lead Designer)
DOOM II (2002)   (Design)
Wolfenstein 3D (2002)   (Level Design)
Commander Keen (2001)   (Level Design (id))
DOOM (2001)   (Level Design)
Quake III: Revolution (2001)   (Level Design (id Software))
Quake III: Team Arena (2000)   (Level Design)
Quake III: Arena (1999)   (Level / Scenario Design)
Quake III: Arena (Elite Edition) (1999)   (Level Design)
Quake: The Offering (1999)   (Design)
Quake II Mission Pack: Ground Zero (1998)   (Level design by)
Quake II Mission Pack: The Reckoning (1998)   (Level Design)
Quake II (1997)   (Level Design)
Quake Mission Pack No. 2: Dissolution of Eternity (1997)   (Design)
Quake Mission Pack No. I: Scourge of Armagon (1997)   (Design)
Hexen: Beyond Heretic (1996)   (Design)
Quake (1996)   (Design)
Strife (1996)   (Level Designers)
Master Levels for DOOM II (1995)   ("Attack" and "Canyon" maps by)
The Ultimate DOOM (1995)   (Level Design)
 

Thanks

Fallout 4 (2015)   (Special Thanks)
Wolfenstein: The New Order (2014)   (MachineGames Would Like to Thank)
Enemy Territory: Quake Wars (2007)   (Special Thanks)
DOOM: Collector's Edition (2001)   (Special Thanks to the Level Designers for Episode IV - THY FLESH CONSUMED)
Kingpin: Life of Crime (1999)   (Special Thanks)
The Ultimate DOOM (1995)   (Special Thanks To)
 

Other

The Ultimate DOOM (1995)   (Episode Four)
 


Developer Biography

There is no biography on file for this developer.