David BrevikDeveloper BIO
David Brevik has been in the games industry for over thirteen years, starting his career as Lead Technical Director at
Iguana Entertainment before leaving in 1993 to form
Condor, Inc. Prior to co-founding
Flagship Studios in 2003, he spent the seven years as both President for
Blizzard North and as a Director of
Blizzard Entertainment. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the
Diablo series.
David was a Project Lead, Design Lead and Lead Programmer on
Diablo and
Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.
In September of 1993, Brevik founded Condor, Inc., along with friends
Erich Schaefer and
Max Schaefer. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. David’s other projects in the early days of Condor, Inc. included Lead programming and Design positions on
Justice League Task Force and
Quarterback Club Football.
After Flagship started to close down in July 2008, it was announced in October of the same year that he had joined
Turbine, Inc. at its new development studio in Redwood City, CA, as Creative Director.
Also Known As
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Games CreditedHellgate: London (2007), Namco Bandai Games America Inc.
Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.
Diablo (1997), Blizzard Entertainment Inc.
Justice League Task Force (1995), Acclaim Entertainment, Inc.
The Pirates of Dark Water (1994), Sunsoft of America
Aero the Acro-Bat (1993), SunSoft