Patrick Sauvageau

Game Credits

Programming/Engineering

Far Cry: Primal (2016)   (Programmers)
Assassin's Creed: Syndicate (2015)   (Programmers)
Assassin's Creed: Unity - Dead Kings (2015)   (Programmers)
Tom Clancy's Rainbow Six: Siege (2015)   (Programmers)
Assassin's Creed: Rogue (2014)   (Programmers)
Assassin's Creed: Unity (2014)   (Programmers)
Far Cry 4 (2014)   (Programmers)
Watch_Dogs (2014)   (Programmers)
Assassin's Creed IV: Black Flag (2013)   (Programmers)
Far Cry 3: Blood Dragon (2013)   (Programmers)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Programming)
Assassin's Creed III (2012)   (Programmers)
Assassin's Creed III: Liberation (2012)   (Passenger Programmers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Passenger Programmers)
Far Cry 3 (2012)   (Programmers)
Assassin's Creed: Revelations (2011)   (Passenger Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Game-Film / Marketing Tool Programming Team)
Asphalt: Urban GT 2 (2005)   (Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Programmers)
Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Programmer)
 

Video/Cinematics

Tom Clancy's Splinter Cell: Conviction (2010)   (Game-film)
 


Developer Biography

May 1996 - January 1999: Machina Sapiens (Programmer)
February 1999 - September 2000: Taarna Studios (Programmer)
Sepember 2000 - June 2001: Snemo (Programmer)
August 2001 - Juyl 2002: Toon Boon Animation (Programmer)
July 2002 - August 2003: Tecap (Programmer)
August 2003 - February 2007: Gameloft (Senior Programmer)
December 2007 - January 2009: Xtranormal (Programmer)
Since May 2009: Ubisoft (Programmer, Technical Lead Programming)

Last updated: Mar 31, 2016