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Yannick Létourneau

Also Known As

  • Yannick Letourneau

Game Credits

Design

Assassin's Creed (Director's Cut Edition) (2008)   (Architects)
Shaun White Snowboarding (2008)   (Dare Team Architects)
Tom Clancy's EndWar (2008)   (Dare Team Architects)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (Architects)
 

Programming/Engineering

Far Cry 2 (2008)   (Architects)
Lost: Via Domus (2008)   (Architects)
Prince of Persia (2008)   (Dare Architects)
Assassin's Creed (2007)   (Architects)
Beowulf: The Game (2007)   (Architect)
Naruto: Rise of a Ninja (2007)   (Architects)
Surf's Up (2007)   (Architect)
Far Cry: Instincts - Predator (2006)   (Technology Tools Team Programming)
Prince of Persia: The Two Thrones (2005)   (Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Programmers)
Myst IV: Revelation (2004)   (Programmers - Tools Team)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Prince of Persia: The Sands of Time (2003)   (Tools Team)
Tom Clancy's Splinter Cell (2002)   (Programmers)
Batman: Vengeance (2001)   (3D Tools Engineers)
Disney's Donald Duck: Goin' Quackers (2000)   (3D Tools)
Walt Disney's The Jungle Book: Rhythm n'... (2000)   (3d Engine & Tools)
Speed Devils (1999)   (Additional Programming)
 

Audio

Far Cry: Instincts (2005)   (Programming )
 

Other

Far Cry 2 (2008)   (Dare Team Architects)
Assassin's Creed (2007)   (Dare Team - Architects)
Surf's Up (2007)   (Architect)
 


Developer Biography

Yannick has been working at Ubisoft Montreal since 1999.

He worked on multiple titles as Graphics Programmer, most notably the original Tom Clancy's Splinter Cell on Xbox and PC.

Later, as software architect, he developed core tools and technologies used in many recent titles.

He is now working on a yet undisclosed major franchise.

Last updated: Jun 03, 2011