Travis BaldreeDeveloper BIO
Travis Baldree has been a part of the games industry for many years. Most recently he was responsible for the
Diablo-style game
Fate, which he designed, programmed, and art-directed while at
WildTangent. He has filled many different roles, as a programmer, producer, technical director, art director, and artist over the course of his career. He has been responsible for a lot of casual games and web-game projects you have never heard of, including more racing games than he cares to remember.
He also worked with
Phil Shenk several years ago, when Phil was a Director of Product Development at WildTangent, and now works at
Flagship Studios. Travis still has a Commodore 64 in his office, which probably says too much about him.
In December 2006, when Flagship Studios expanded, he became Project Director of the new division
Flagship Seattle. Following the closure of Flagship, the new development studio
Runic Games, Inc. was set up where he is one of the leaders.
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games CreditedHellgate: London (2007), Namco Bandai Games America Inc.
Fate (2005), WildTangent, Inc.
Blasterball 2: Holidays (2004), WildTangent, Inc.
Polar Bowler (2003), WildTangent, Inc.
Blasterball 2: Revolution (2002), WildTangent, Inc.
Telengard (2002),