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Travis Baldree

Game Credits

Production

Fate (2005)   (Producers)
Blasterball 2: Holidays (2004)   (Producer)
Blasterball 2: Revolution (2002)   (Producer)
 

Design

Torchlight (2009)   (Designed by Runic Games)
Fate (2005)   (Design/Programming)
 

Programming/Engineering

Hellgate: London (2007)   (Additional Programming)
Blasterball 2: Holidays (2004)   (Programming)
Blasterball 2: Revolution (2002)   (Programming)
Telengard (1982)   (By)
 

Art/Graphics

Fate (2005)   (Art Direction)
Blasterball 2: Holidays (2004)   (Art)
Blasterball 2: Revolution (2002)   (Art)
 

Audio

Fate (2005)   (Audio)
Blasterball 2: Holidays (2004)   (Sound)
Blasterball 2: Revolution (2002)   (Sound)
 

Thanks

SOL: Exodus (2012)   (Special Thanks)
Waking Mars (2012)   (Tiger Style Loves Our Playtesters)
Polar Bowler (2003)   (Special Thanks)
 


Developer Biography

Travis Baldree has been a part of the games industry for many years. Most recently he was responsible for the Diablo-style game Fate, which he designed, programmed, and art-directed while at WildTangent. He has filled many different roles, as a programmer, producer, technical director, art director, and artist over the course of his career. He has been responsible for a lot of casual games and web-game projects you have never heard of, including more racing games than he cares to remember.

He also worked with Phil Shenk several years ago, when Phil was a Director of Product Development at WildTangent, and now works at Flagship Studios. Travis still has a Commodore 64 in his office, which probably says too much about him.

In December 2006, when Flagship Studios expanded, he became Project Director of the new division Flagship Seattle. Following the closure of Flagship, the new development studio Runic Games, Inc. was set up where he is an Engineer as well as the President/Project Director and one of the co-founders.

Last updated: Dec 23, 2009