|My Pet Dragon (2013)||(Executive Producer)|
|Wuzzit Trouble (2013)||(Executive Producer)|
|Bop It! Smash (2012)||(Executive Producer)|
|Remembird (2012)||(Executive Producer)|
|Ultimate Battle Zombies (2012)||(Executive Producer)|
|My Pet Zombie (2011)||(Executive Producer)|
|Nancy Drew Mobile Mysteries: Shadow Ranch (2011)||(Executive Producer)|
|Lifeboat (2009)||(Executive Director)|
|Vans SK8: Pool Service (2009)||(Executive Producers)|
|Bananagrams (2009)||(Game Design)|
|Ultimate Battle Zombies (2012)||(Programmer)|
|Bop It! (2011)||(Software Development by Riptide Games)|
|Bananagrams (2009)||(Lead Programmer)|
|Arcade & Puzzle Games (2004)||(Additional Game Programming)|
|Mike V: Do or Die (2010)||(Special Thanks)|
|Mini Monster Smash (2011)||(Developed By)|
|Gravity Sling (2009)||(Riptide Games)|
Brian Robbins is Founder of Riptide Games, a mobile game studio in Denver, CO. Since the start of his career in gaming Brian has consistently been pushing the limits at the forefront of emerging markets. He was building web-based games before the dot-com crash, has been involved in the casual games space since it's inception. Prior to establishing Riptide Games, Brian was Studio Head for Fuel Games Denver, a studio focused on iPhone and next-gen mobile game development.
Brian has been a regular contributor to the games industry throughout his career. He has served on the IGDA's Board of Directors since 2009 and is also a Trustee for the IGDA Foundation. Prior to that, he has chaired and co-founded IGDA SIGs, written and edited numerous white papers and was recognized as an IGDA MVP in 2006 award for his contributions.
Brian began his career as a programmer, and has code in over 100 games. He is a frequent speaker at industry conferences speaking on technical, design and business issues. He has a BS in Computer Science and an MBA from the University of Denver.
Last updated: Dec 17, 2012