Julian Gollop

Game Credits


Tom Clancy's Ghost Recon: Shadow Wars (2011)   (Producer)
Magic & Mayhem (1998)   (Project management)
Lords of Chaos (1990)   (Playtesting)


Assassin's Creed III: Liberation (2012)   (Creative Team)
Chessmaster LIVE (2008)   (Designers)
Rebelstar: Tactical Command (2005)   (Game Design)
Laser Squad: Nemesis (2002)   (Mission Design)
Magic & Mayhem (1998)   (Game design)
X-COM: Apocalypse (1997)   (Lead Design)
X-COM: Terror from the Deep (1995)   (Original Concept)
X-COM: UFO Defense (1994)   (Design)
Morkin 2 (1992)   (Original Concept (Chaos))
Lords of Chaos (1990)   (Game Design)
Laser Squad (1988)   (Original Concept)


X-COM: Apocalypse (1997)   (Programming)
X-COM: UFO Defense (1994)   (Programming)
Lords of Chaos (1990)   (Atari ST/Commodore Amiga programming)
Laser Squad (1988)   (Spectrum program)
Rebelstar II: Alien Encounter (1988)   (Program)
Rebelstar (1986)   (By)
Chaos (1985)   (Author)
Battlecars (1984)   (Car Designer Program)
Rebelstar Raiders (1984)   (By)


Magic & Mayhem (1998)   (Character dialogue)


Laser Squad: Nemesis (2002)   (Art)
X-COM: UFO Defense (1994)   (Graphics / Artwork)

Quality Assurance

Lords of Chaos (1990)   (Playtesting)


X-COM: Terror from the Deep (1995)   (Thanks To)

Developer Biography

To correct the biography currently listed, Julian has been credited on video games since 1983. Here's a complete list from his website at www.codogames.com - Time Lords (1983), Islandia (1984), Nebula (1984), Chaos (1984), Rebelstar Raiders (1986), Rebelstar II (1988), Laser Squad (1988), Lords Of Chaos (1990), X-Com: UFO: Enemy Unknown (1994), X-Com: Terror From The Deep (1994), X-Com: Apocalypse (1997), Magic And Mayhem (1998), Laser Squad Nemesis (2002).

Many people also consider Julian to be one of the greatest strategic innovators in video gaming over the last 15 to 20 years.

Last updated: Nov 03, 2003