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Julian Gollop

Game Credits

Production

Magic & Mayhem (1998)   (Project management)
Lords of Chaos (1990)   (Playtesting)
 

Design

Chessmaster LIVE (2008)   (Designers)
Rebelstar: Tactical Command (2005)   (Game Design)
Laser Squad: Nemesis (2002)   (Game Design)
Magic & Mayhem (1998)   (Game design)
X-COM: Apocalypse (1997)   (Lead Design)
X-COM: Terror from the Deep (1995)   (Original Concept)
X-COM: UFO Defense (1994)   (Design)
Morkin 2 (1992)   (Original Concept (Chaos))
Lords of Chaos (1990)   (Game Design)
Laser Squad (1988)   (Original Concept)
 

Programming/Engineering

X-COM: Apocalypse (1997)   (Programming)
X-COM: UFO Defense (1994)   (Programming)
Lords of Chaos (1990)   (Atari ST/Commodore Amiga programming)
Laser Squad (1988)   (Spectrum program)
Rebelstar II: Alien Encounter (1988)   (Program)
Rebelstar (1986)   (By)
Chaos (1985)   (Author)
 

Writers

Magic & Mayhem (1998)   (Character dialogue)
 

Art/Graphics

Laser Squad: Nemesis (2002)   (Art)
X-COM: UFO Defense (1994)   (Graphics / Artwork)
 

Quality Assurance

Lords of Chaos (1990)   (Playtesting)
 

Creative Services

Assassin's Creed III: Liberation (2012)   (Creative Team)
 

Thanks

X-COM: Terror from the Deep (1995)   (Thanks To)
 


Developer Biography

To correct the biography currently listed, Julian has been credited on video games since 1983. Here's a complete list from his website at www.codogames.com - Time Lords (1983), Islandia (1984), Nebula (1984), Chaos (1984), Rebelstar Raiders (1986), Rebelstar II (1988), Laser Squad (1988), Lords Of Chaos (1990), X-Com: UFO: Enemy Unknown (1994), X-Com: Terror From The Deep (1994), X-Com: Apocalypse (1997), Magic And Mayhem (1998), Laser Squad Nemesis (2002).

Many people also consider Julian to be one of the greatest strategic innovators in video gaming over the last 15 to 20 years.

Last updated: Nov 03, 2003