|NCAA Football 2002 (2001)||(Line Producer)|
|NHL FaceOff (1996)||(Other Production)|
|ESPN Baseball Tonight (1994)||(Assistant Producer)|
|ESPN Extreme Games (1995)||(Video)|
|EverQuest Online Adventures (2003)||(Sound Effects)|
|EverQuest Online Adventures: Frontiers (2003)||(Music and Sound Production)|
|PlanetSide (2003)||(Sound Manager)|
|EverQuest (1999)||(Music and Sound Producer)|
|2Xtreme (1996)||(Audio Visual)|
|NFL GameDay '97 (1996)||(Sound Effects)|
|ESPN National Hockey Night (1994)||(Sound)|
|ESPN NBA Hangtime '95 (1994)||(Music)|
|ESPN Speed World (1994)||(Sound)|
|Untold Legends: Brotherhood of the Blade (2005)||(Special Thanks To)|
|NHL FaceOff '97 (1996)||(Audio and Video Department)|
Joe Hight has over 14 years in the video game industry starting in May of 1993 at PARK PLACE PRODUCTIONS in Carlsbad, California. Mr. Hight was hired as an Associate Producer Producer working under current SONY ONLINE ENTERTAINMENT CEO John Smedley on titles such as Dick Vitale's Totally Awesome Baby College Hoops for Tengen/ATARI; ESPN Baseball for Sony Imagesoft; and Muhammad Ali for SNES (not released).
From 1993-1999 Mr. Hight worked under John Smedley and Kelly Flock as Producer/Studio Manager at SCEA (Sony Imagesoft and Sony Interactive Studios) and started the creative services division that created motion capture, audio, and video for Sony Playstation titles. Moving onto PC production he managed the team and produced NFL GAMEDAY 99 (shipped July 1998), the first interactive software football title using TCP/IP network for the PC. Red Eye Interactive/Verant spun off in 1999 and Mr. Hight was the Multimedia Producer responsible for audio engine and assets for EVERQUEST MMORPG on the PC platform (released January 1999).
From 2001 to 2002 Joseph was the Line Producer responsible for EA/ELECTRONIC ARTS NCAA FOOTALL 2002 (shipped July 2001) for the Sony PS2 under John Schappert and Steve Chiang. After a cup of coffee at CHECK SIX STUDIOS working on Spyro the Dragon: Enter the Dragonfly and starting his own consulting company, HIGHTECH, that contracted with EA Seattle he teamed up with SONY ONLINE ENTERTAINMENT and John Smedley again from 2002 -2006.
In 2006 Mr. Hight entered a new realm of the computer video game world and worked in the Consumer Hardware as opposed to the software development side of the industry. Mr. Hight worked at Mad Catz as Director of Sales/New Business Development through November 2007.
Joe Hight resides in San Diego with his wife Mary and their three sons, Zachary, Joshua, and Nathan.
Last updated: Feb 08, 2008