Thomas FrenchDeveloper BIO
Thomas began his career at
Interplay working on
Starfleet Academy scripting missions as well as designing/scripting multiplayer modes. While finishing Starfleet he also assisted in fixing bugs in
Fallout. After that he was transferred over to the newly created
Black Isle division to work on
Fallout 2 as a scripter where he worked on areas like New Reno, Modoc, & The Den. After F2, Thomas went on to work on all the
Icewind Dale games as a programmer before being convinced to try his hand as an associate producer.
After several key players left
BIS to form
Obsidian, Thomas took over production responsibilities on projects
Jackson and
Van Buren, both which never saw the light of day as Interplay pulled the plug on BIS.
After that, Thomas started work at
Pandemic Studios as a designer on Mercenaries 1 for the PS2 & XBox. With the completion of
Mercs, Thomas was promoted to Lead Designer and is currently working on
The Saboteur.
Also Known As
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Games CreditedGrand Theft Auto IV (2008), Rockstar Games, Inc.
Full Spectrum Warrior: Ten Hammers (2006), THQ Inc.
Grand Theft Auto: Liberty City Stories (2005), Rockstar Games, Inc.
Mercenaries: Playground of Destruction (2005), LucasArts
Lionheart: Legacy of the Crusader (2003), Interplay Entertainment Corp.
Icewind Dale II (2002), Interplay Entertainment Corp.
Icewind Dale: Heart of Winter (2001), Interplay Entertainment Corp.
Icewind Dale (2000), Interplay Entertainment Corp.
Star Trek: Klingon Academy (2000), Interplay Entertainment Corp.
Fallout 2 (1998), Interplay Productions, Inc.
Star Trek: Starfleet Academy (1997), Interplay Productions, Inc.