Thomas French

Developer BIO

Thomas began his career at Interplay working on Starfleet Academy scripting missions as well as designing/scripting multiplayer modes. While finishing Starfleet he also assisted in fixing bugs in Fallout. After that he was transferred over to the newly created Black Isle division to work on Fallout 2 as a scripter where he worked on areas like New Reno, Modoc, & The Den. After F2, Thomas went on to work on all the Icewind Dale games as a programmer before being convinced to try his hand as an associate producer.

After several key players left BIS to form Obsidian, Thomas took over production responsibilities on projects Jackson and Van Buren, both which never saw the light of day as Interplay pulled the plug on BIS.

After that, Thomas started work at Pandemic Studios as a designer on Mercenaries 1 for the PS2 & XBox. With the completion of Mercs, Thomas was promoted to Lead Designer and is currently working on The Saboteur.

Also Known As

  • Tom French

Websites

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Games Credited
Grand Theft Auto IV (2008), Rockstar Games, Inc.
Full Spectrum Warrior: Ten Hammers (2006), THQ Inc.
Grand Theft Auto: Liberty City Stories (2005), Rockstar Games, Inc.
Mercenaries: Playground of Destruction (2005), LucasArts
Lionheart: Legacy of the Crusader (2003), Interplay Entertainment Corp.
Icewind Dale II (2002), Interplay Entertainment Corp.
Icewind Dale: Heart of Winter (2001), Interplay Entertainment Corp.
Icewind Dale (2000), Interplay Entertainment Corp.
Star Trek: Klingon Academy (2000), Interplay Entertainment Corp.
Fallout 2 (1998), Interplay Productions, Inc.
Star Trek: Starfleet Academy (1997), Interplay Productions, Inc.
 

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