Also Known As
- Tom French
|Lionheart: Legacy of the Crusader (2003)||(Associate Producer)|
|The Saboteur (2009)||(Lead Designer)|
|Grand Theft Auto IV (2008)||(Level Design)|
|Mercenaries: Playground of Destruction (2005)||(Designers)|
|Star Trek: Starfleet Academy (1997)||(Network Mission Design)|
|Grand Theft Auto V (2013)||(Animation Programmers)|
|Max Payne 3 (2012)||(AI/Physics / Animation Programmers )|
|Grand Theft Auto: Episodes from Liberty City (2009)||(Animation Programmers)|
|Grand Theft Auto IV: The Lost and Damned (2009)||(Game Programmers)|
|Grand Theft Auto: The Ballad of Gay Tony (2009)||(Physics Programmers)|
|Icewind Dale II (2002)||(Programmers)|
|Icewind Dale: Heart of Winter (2001)||(Programmers)|
|Icewind Dale (2000)||(Programming)|
|Fallout 2 (1998)||(Programmers)|
|Star Trek: Starfleet Academy (1997)||(Scriptors)|
|Full Spectrum Warrior: Ten Hammers (2006)||(Special Thanks)|
|Grand Theft Auto: Liberty City Stories (2005)||(Special Thanks)|
|Star Trek: Klingon Academy (2000)||(Special Thanks To)|
Thomas began his career at Interplay working on Starfleet Academy scripting missions as well as designing/scripting multiplayer modes. While finishing Starfleet he also assisted in fixing bugs in Fallout. After that he was transferred over to the newly created Black Isle division to work on Fallout 2 as a scripter where he worked on areas like New Reno, Modoc, & The Den. After F2, Thomas went on to work on all the Icewind Dale games as a programmer before being convinced to try his hand as an associate producer.
After several key players left BIS to form Obsidian, Thomas took over production responsibilities on projects Jackson and Van Buren, both which never saw the light of day as Interplay pulled the plug on BIS.
After that, Thomas started work at Pandemic Studios as a designer on Mercenaries 1 for the PS2 & XBox. With the completion of Mercs, Thomas was promoted to Lead Designer and is currently working on The Saboteur.
Last updated: May 16, 2008