New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Mark E. Nelson

Also Known As

  • Mark Nelson

Game Credits

Design

Kingdoms of Amalur: Reckoning (2012)   (Additional Design)
Fallout 3 (2008)   (Additional Quest Design & Editing)
The Elder Scrolls IV: Shivering Isles (2007)   (Lead Designer)
The Elder Scrolls IV: Oblivion (Collector's E... (2006)   (Quest Design)
The Elder Scrolls IV: Oblivion (2006)   (Quest Design)
 

Writers

The Elder Scrolls III: Bloodmoon (2003)   (Writing and Quest Design)
The Elder Scrolls III: Morrowind - Game of the Yea... (2003)   (Texts and Quests Design)
Pirates of the Caribbean (2003)   (Additional Writing and Design)
The Elder Scrolls III: Morrowind (Collector's... (2002)   (Writing & Quest Design)
The Elder Scrolls III: Morrowind (2002)   (Writing & Quest Design)
The Elder Scrolls III: Tribunal (2002)   (Writing and Quest Design)
 

Other

The Elder Scrolls IV: Oblivion (Collector's E... (2006)   (Appearing from Bethesda Softworks)
 


Developer Biography

After graduating from Duke University in 1993 with degrees in English and Spanish, Mark Nelson quickly realized he had achieved the rare distinction of being unemployable in two languages.

After a series of unfulfilling jobs, he joined Bethesda Softworks in 2000, becoming a designer on The Elder Scrolls III: Morrowind. His design credits also include the Morrowind expansions Tribunal and Bloodmoon and the award-winning The Elder Scrolls IV: Oblivion. He served as the lead designer on the Shivering Isles expansion for Oblivion, and was a designer on Fallout 3.

In 2007, Nelson joined Big Huge Games as the Lead Designer on their upcoming RPG Kingdoms of Amalur: Reckoning. He now serves as Creative Director for the studio.

Last updated: Nov 01, 2010