Mao Zhen Yu

Game Credits

Programming/Engineering

Tom Clancy's Rainbow Six: Siege (2015)   (3D Programmers)
I Am Alive (2012)   (Lead Engineers)
Tom Clancy's EndWar (2009)   (Architecture & Engine Optimization Lead)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Offline Engine)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Tom Clancy's Splinter Cell (2003)   (Programmers )
 

Art/Graphics

Tom Clancy's Splinter Cell (2003)   (SFX Creation )
 


Developer Biography

There is no biography on file for this developer.