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Lawrence Schwedler

Game Credits

Production

The Legend of Zelda: Collector's Edition (2003)   (Coordination)
Halls of the Dead: Faery Tale Adventure II (1997)   (Assistant Producer )
Dinotopia (1995)   (Assistant Producer, Music and Audio)
 

Design

Crystalis (1990)   (Audio Director )
 

Audio

Mario vs. Donkey Kong: Mini-Land Mayhem! (2010)   (Audio Director)
Mario vs. Donkey Kong: Minis March Again! (2009)   (Audio Director)
CrossworDS (2008)   (Audio Adviser)
Mario vs. Donkey Kong 2: March of the Minis (2006)   (Sound Design/Music)
Metroid Prime: Hunters (2006)   (Sound Design / Music / Voice)
Mario vs. Donkey Kong (2004)   (Music Composition )
Ridge Racer DS (2004)   (Audio Director)
1080° Avalanche (2003)   (Audio Director / Music )
Wave Race: Blue Storm (2001)   (Audio: Audio Director)
Bionic Commando: Elite Forces (2000)   (Sound Composition)
Pokémon Puzzle League (2000)   (Sound Director)
Ridge Racer 64 (2000)   (Sound Director)
Halls of the Dead: Faery Tale Adventure II (1997)   (Sound Effects )
I Have No Mouth, and I Must Scream (1995)   (Sound Effects)
Multimedia Celebrity Poker (1995)   (Music Composers)
Crystalis (1990)   (Music )
 

Support

Rhythm Heaven (2008)   (Sound Support)
Chibi-Robo!: Plug into Adventure! (2005)   (Audio Support (Drake Redcrest Forever))
 

Thanks

English Training: Have Fun Improving Your Skills (2006)   (Special Thanks)
 


Developer Biography

Lawrence Schwedler has been producing music and sound design for video games for twenty years. After receiving his MFA in classical guitar and electronic music from UCLA in 1992, he got his start in the video game business as a digital audio specialist for a developer porting Philips CDI titles for foreign distribution. In 1994 the company was bought by The Dreamers Guild, a group of game developers based in Chatsworth, California. After two years and a series of PC CDROM games, including Harlan Ellison's "I Have No Mouth and I Must Scream", Schwedler served as audio director at JVC Digital Arts Studio for two years before accepting a position with Nintendo Software Technology as audio director. After thirteen years and a string of Nintendo titles, he left Nintendo to direct a new music and audio program at the DigiPen Institute of Technology in Redmond, Washington.

Last updated: Jul 21, 2012