MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Scott Miller

Game Credits

Business

Duke Nukem Forever (2011)   (Chief Executive Officer)
Duke Nukem: Land of the Babes (2000)   (Biz)
 

Production

Rise of the Triad (2013)   (Executive Producers)
Prey Mobile 3D (2007)   (Executive Producer)
Prey (2006)   (Executive Producer)
Duke Nukem Mobile (2004)   (Executive Producer)
Duke Nukem Advance (2002)   (Executive Producers)
Max Payne (2001)   (Produced by)
Balls of Steel (1997)   (Project Manager - Pinball Wizards)
Death Rally (1996)   (Coproduced by)
Rise of the Triad: Dark War (1994)   (Executive Producer)
Rise of the Triad: The HUNT Begins (1994)   (Executive Producers)
Cosmo's Cosmic Adventure: Forbidden Planet (1992)   (Producer)
Commander Keen 4: Secret of the Oracle (1991)   (Producer)
Duke Nukem (1991)   (Producer)
Duke Nukum: Episode 1 - Shrapnel City (1991)   (Produced by)
Duke Nukum: Episode 2 - Mission: Moonbase (1991)   (Produced by)
Duke Nukum: Episode 3 - Trapped in the Future (1991)   (Produced by)
Beyond the Titanic (1986)   (Project Leader)
Diamond Digger (1986)   (Producer)
 

Design

The Hidden Caves of Kroz (2008)   (With expert guidance from)
Rugrats in Paris: The Movie (2000)   (Developers)
Duke Nukem (1998)   (Gameplay Tweaks)
Crystal Caves (1991)   (Game Design)
Duke Nukum: Episode 1 - Shrapnel City (1991)   (Level design)
The Final Crusade of Kroz (1990)   (Creator)
Kingdom of Kroz II (1990)   (Created by)
Lost Adventures of Kroz (1990)   (Creator)
Return to Kroz (1990)   (Author)
Temple of Kroz (1990)   (Creator)
Caverns of Kroz (1989)   (Author)
Dungeons of Kroz (1989)   (Author)
Kingdom of Kroz (1988)   (Creator)
 

Programming/Engineering

Project Gotham Racing 3 (2005)   (Tools Developers)
NBA Live 97 (1996)   (Programmers)
Crusader: No Remorse (1995)   (Programming)
Word Whiz (1990)   (Creator)
Big Blue Disk #28 (1989)   (Contributors)
Big Blue Disk #29 (1989)   (Contributors)
Big Blue Disk #30 (1989)   (Contributors)
Big Blue Disk #32 (1989)   (Contributors)
Big Blue Disk #35 (1989)   (Contributors)
The IBM BASIC Quiz (1989)   (Programmer)
Meteors (1989)   (Author)
The Astronomy Quiz (1988)   (Programmer)
Big Blue Disk #20 (1988)   (Contributors)
Big Blue Disk #21 (1988)   (Contributors)
Big Blue Disk #26 (1988)   (Contributors)
The Computer Quiz (1988)   (Programmer)
Trek Trivia (1988)   (Creator)
Stock Market: The Game (1987)   (IBM Programming)
Supernova (1987)   (Programmer)
Block Five (1986)   (Author)
Maze Adventures (1986)   (By)
Maze Runner (1986)   (Programmer)
 

Writers

Prey (2006)   (Original Story by)
Duke Nukem II (1993)   (Writing / Dialogue / Story)
Major Stryker (1993)   (Writing / Dialogue / Story)
Supernova (1987)   (Story)
Beyond the Titanic (1986)   (Writing / Dialogue / Story)
 

Art/Graphics

Max Payne (2001)   (Additional Models)
 

Video/Cinematics

Rise of the Triad (2013)   (Actors)
Rise of the Triad: Dark War (1994)   (The Actors)
 

Audio

Rise of the Triad (2013)   (Voice-over)
Rise of the Triad: Dark War (1994)   (Character Voices)
Duke Nukum: Episode 1 - Shrapnel City (1991)   (Sound effects)
 

Quality Assurance

Max Payne 2: The Fall of Max Payne (2003)   (3DRealms Dallas Test Team)
Death Rally (1996)   (Beta Testing)
 

Technology

Tony Hawk: Shred (2010)   (IT Manager)
 

Support

Max Payne 2: The Fall of Max Payne (2003)  
Duke Nukem: Manhattan Project (2002)   (Design Consultants)
Monuments of Mars (1991)   (Additional Ideas)
 

Thanks

Duke Nukem 3D: Megaton Edition (2013)   (Special Thanks To)
Rise of the Triad (2013)   (Special Thanks to)
Shadow Warrior (2013)   (Special Thanks)
Rochard (2011)   (Recoil Thanks)
Guitar Hero III Mobile (2007)   (Special Thanks from MachineWorks)
Prey Mobile 3D (2007)   (Special Thanks to)
Duke Nukem Mobile (2004)   (Special Thanks)
Duke Nukem Advance (2002)   (Special Thanks)
Kingdom Under Fire (2001)   (KyuHwan Lee Thanks)
Max Payne (2001)   (Thanks)
Serious Sam: The First Encounter (2001)   (Special Thanks)
Vampire: The Masquerade - Redemption (2000)   (Special thanks)
World War II GI (1999)   (Special Thanks to)
Duke Nukem 3D (1998)   (Special Thanks To)
Duke Nukem: Time to Kill (1998)   (Special Thanks)
NAM (1998)   (Special Thanks to)
Redneck Rampage Rides Again (1998)   (Special Thanks)
Blood (1997)   (Special Thanks To)
Duke: Nuclear Winter (1997)   (Special thanks to)
Duke Nukem 64 (1997)   (Special Thanks to)
Redneck Rampage (1997)   (Special Thanks To)
Shadow Warrior (1997)   (Special Thanks)
Alien Rampage (1996)   (Special Thanks To)
Duke Nukem 3D (1996)   (Special Thanks To)
Duke Nukem 3D: Atomic Edition (1996)   (Special Thanks to:)
Duke Nukem 3D: Plutonium Pak (1996)   (Special Thanks To)
Stargunner (1996)   (Thanks to)
Terminal Velocity (1995)   (Special Thanks To)
Descent (1994)   (Special Thanks To)
Rise of the Triad: Dark War (1994)   (Special Thanks To )
Wacky Wheels (1994)   (Great Thanks for Support)
Wolfenstein 3D Super Upgrades (1994)   (Special thanks to)
Paganitzu (1991)   (Special Thanks To)
 

Other

Rise of the Triad (2013)   (Key Members)
Max Payne 2: The Fall of Max Payne (2003)   (For 3D Realms)
Max Payne (2001)   (3D Realms Strike Team)
Duke Nukem: Zer:0 H:0ur (1999)   (Quality Review, Design Tweaks & Approvals)
 


Developer Biography

Scott Miller is the founder of Apogee, a developer and publisher of shareware games. He first developed and sold full games as shareware, but only started to make money when he offered a portion of the game as shareware, and asked to pay to receive the rest of the game. At the time, games were still mainly distributed through BBS.

Impressed with Pyramids of Egypt, a game by John Romero, part of the then soon-to-be id Software, he contacted John Romero while he worked at Softdisk's Gamer's Edge, and asked him to develop a shareware version of Pyramids of Egypt. Instead, John revealed John Carmack's scrolling technology, which was then revolutionary for PC games, and proposed developing a brand-new game. This game, Commander Keen, a trilogy of three episodes, meant the breakthrough for Miller's Apogee.

On November 15, 2003, Scott Miller started his own blog Game Matters to give people "a true insiders look at a variety of topics, from company branding, royalties rates for star developers, game design principles, book and game reviews, rating game advertisements, the importance of story and emotion in games, to you-name-it.".

Last updated: Dec 11, 2009