What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jay Stelly

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
Half-Life: Opposing Force (1999)   (VALVE is)
NanoTek Warrior (1997)   (Additional Design)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
NanoTek Warrior (1997)   (Technical Design and Lead Programmer)
Hell: A Cyberpunk Thriller (1994)   (Engineering)
 

Art/Graphics

Half-Life (1998)   (Special Effects, Environmental Effects)
 

Audio

NanoTek Warrior (1997)   (Additional Sound Effects)
 

Quality Assurance

Hell: A Cyberpunk Thriller (1994)   (Quality Assurance)
 

Creative Services

Half-Life: Game of the Year Edition (1999)   (Valve)
 

Thanks

Dark Messiah: Might and Magic (2006)   (Special Thanks)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Half-Life (1998)   (The Half-Life Team)
 


Developer Biography

Jay Stelly holds the position of Senior Software Development Engineer with Valve.

Jay joined Valve from Tetragon where he was lead engineer and 3D engine developer of Virgin's Nanotek Warrior. Before that, he developed titles for Sony Playstation & 3DO. Way before that, he wrote his first computer game (at age 9) and had a game published in a magazine (at age 15).

A native of Cajun Country, Jay finds Northwest buildings too hot (what, no air conditioning?) and the food not hot enough.

Last updated: Jul 16, 2003