Rom Di Prisco

Also Known As

  • Rom DiPrisco
  • Romulus Mars Priscus
  • Romolo Di Prisco
  • Morphadron

Game Credits


Guacamelee!: Super Turbo Championship Edition (2014)   (Guacamelee! Team)
Need for Speed: Hot Pursuit 2 (2002)   ("Cykloid" Produced by)


Guacamelee!: Gold Edition (2013)   (Guacamelee! Team)


Foxhole (2017)   (Music)
Rune: Classic (2012)   (Music)
Full Auto 2: Battlelines (2007)   (Front End Music written and produced by)
Unreal Tournament III (2007)   (Music)
Full Auto (2006)   (Additional Music Editing, Remixing, and Mastering)
Full Auto 2: Battlelines (2006)   (Original Adaptive Music Mix)
Dead Man's Hand (2004)   (Music)
Need for Speed: Hot Pursuit 2 (2002)   ("Cykloid" Performed by)
Sled Storm (2002)   (Stormfire)
NHL 2002 (2001)   (In Game Music)
Rune: Gold (2001)   (Music)
Rune: Halls of Valhalla (2001)   (Music)
SSX Tricky (2001)   (Audio Post)
007: Racing (2000)   (Mission Music)
Blair Witch: Volume II - The Legend of Coffin Rock (2000)   (Music)
Need for Speed: Porsche Unleashed (2000)   (Music)
Rune (2000)   (Music)
Need for Speed: High Stakes (1999)   (In House Music Compositions)
Xtreme Sports Arcade: Summer Edition (1999)   (Composed by)
Need for Speed III: Hot Pursuit (1998)   (Music)
Need for Speed II (1997)   (Development Team (Additional Music))
Need for Speed II: SE (1997)   (Music)


Spy Hunter 2 (2003)   (Special Thanks to)


Guacamelee!: Definite Collection (2015)   (DrinkBox Studios Credits)
Guacamelee!: Super Turbo Championship Edition (2014)   (Guacamelee! Team)
Guacamelee! (2013)   (Guacamelee! Team)

Developer Biography

Rom Di Prisco is a classically trained composer, producer, and remixer who has been creating music for video games, TV, and film for over 20 years.

Rom has worked on over 50 video game titles, including Guacamelee!, Unreal Tournament 3, Mass Effect 2, Gears of War, SpyHunter 2, SSX Tricky, and the Need for Speed franchise. Rom has also worked closely with Epic Games, producing music for official Unreal Engine tech demos, promotional materials, and the world premiere of Unreal Engine 4.

An experienced sound designer, and mastering engineer, Rom has contributed sound design and audio mastering to a large percentage of the titles he has worked on over the last 20 years. Additionally, one of Rom's specialties is adaptive and interactive music for video games, and he has helped develop adaptive music systems for many of today's leading game developers.

Some of the game studios Rom has worked with include: Epic, Sega, Capcom, Rockstar, Midway, Atari, Boss Key, Drinkbox, Metalhead, Clapfoot, Pseudo, United Front, and Electronic Arts.

Producing music for over 25 years, Rom has had releases and appearances on over 30 record labels worldwide, including prestigious electronic labels Bedrock, Nettwerk, Planet Dog, and Hook / Bellboy. He has produced remixes for artists such as Christopher Lawrence, Skinny Puppy, Richard Vission, Cirrus, The Postmarks, Powerplant, Unit:187, Econoline Crush, and Red Flag.

Some of his television and film credits include: NCIS, Criminal Minds, Saw II, The Sopranos, America's Next Top Model, and The Young and the Restless. Rom's music has also been used by networks such as Animal Planet, Discovery Channel, Food Network, A&E, MTV, Sci Fi Channel, and National Geographic Channel.

Both a hardcore and retro gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 30 game consoles and hundreds of games, spanning from the late 70s up to all the newest releases.

Rom enjoys sharing his passion for game audio with others, and has taught music composition and sound design for the Game Development and Entrepreneurship program at UOIT (University of Ontario Institute of Technology). He is currently working on putting together new content for a series of guest lecture presentations.

Last updated: Feb 07, 2018