Joshua WeierDeveloper BIO
Josh Weier is a Software Developer with
Valve in 2003.
Hailing from Wisconsin, where he worked on multiple FPS titles with
Raven Software, Josh now finds himself in the ever-raining Seattle. But at least it doesn't snow. Most of his days are spent holed up in an office with
Steve Bond designing new encounters, creating special effects, and using his whiteboard as a canvas for a wide variety of strange and badly drawn characters. Don't get him started about "treasure games" and be sure to make fun of how young he is, because he really gets a kick out of it.
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Games CreditedLeft 4 Dead (2008), Valve Corporation
Half-Life 2: Episode Two (2007), Buka Entertainment
The Orange Box (2007), Valve Corporation
Portal (2007), Buka Entertainment
Half-Life 2: Episode One (2006), Valve Corporation
Counter-Strike: Source (2004), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Soldier of Fortune (2000), Activision, Inc.
Soldier of Fortune (Gold Edition) (2000), Activision Publishing, Inc.
Star Trek: Voyager - Elite Force (2000), Activision Publishing, Inc.
Heretic II (1998), Activision, Inc.
Hexen II: Mission Pack: Portal of Praevus (1998), Activision Publishing, Inc.
Hexen II (1997), id Software, Inc.