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Joshua Weier

Also Known As

  • Josh Weier

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
Soldier of Fortune (Platinum Edition) (2001)   (Additional Programming)
Soldier of Fortune (2000)   (Additional Programming)
Soldier of Fortune (Gold Edition) (2000)   (Additional Programming)
Star Trek: Voyager - Elite Force (2000)   (Single Player)
Heretic II (1998)   (Player, Monster, and Game Programming)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Programmers)
Hexen II (1997)   (Additional Programming)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Hexen II (1997)   (Internal)
 


Developer Biography

Josh Weier is a Software Developer with Valve in 2003.

Hailing from Wisconsin, where he worked on multiple FPS titles with Raven Software, Josh now finds himself in the ever-raining Seattle. But at least it doesn't snow. Most of his days are spent holed up in an office with Steve Bond designing new encounters, creating special effects, and using his whiteboard as a canvas for a wide variety of strange and badly drawn characters. Don't get him started about "treasure games" and be sure to make fun of how young he is, because he really gets a kick out of it.

Last updated: Jul 16, 2003