Graeme Devine

Developer BIO

Graeme Devine founded Trilobyte in December 1990 with Rob Landeros. He was lead programmer and conceived the original concept for the horror adventure games The 7th Guest and the sequel The 11th Hour.

In February 1999, he was hired by id Software to produce Quake III: Arena. His last project at id was Doom 3.

In August 2003, he moved on to Ensemble Studios until the company was closed down in September 2008.

In May 2009 it was announced he had joined Apple's iPhone group.

Websites

  • id Software's Graeme Devine -- An interview between Inside Mac Games and Devine regarding his work at id Software and his perspective of the Mac as a gaming platform (August 9th, 2000).

Games Credited
Halo Wars (2009), Microsoft Games Studios
Command & Conquer: Red Alert 3 (2008), Electronic Arts, Inc.
Age of Empires III: The WarChiefs (2006), Microsoft Games Studios
Age of Empires III (2005), Microsoft Games Studios
DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.
DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.
DOOM³ (2004), Activision Publishing, Inc.
Call of Duty (2003), Activision Publishing, Inc.
DOOM II: Hell on Earth (2002), Activision Publishing, Inc.
Wolfenstein 3D (2002), BAM! Entertainment, Inc.
Commander Keen (2001), Activision Publishing, Inc.
Quake III: Revolution (2001), Electronic Arts, Inc.
Quake III: Team Arena (2000), id Software, Inc.
Kingpin: Life of Crime (1999), Interplay Entertainment Corp.
Quake III: Arena (1999), Activision, Inc.
Quake III: Arena (Elite Edition) (1999), Loki Entertainment Software, Inc.
Clandestiny (1996), Electronic Arts, Inc.
The 11th Hour (1995), Virgin Interactive Entertainment (Europe) Ltd.
The 7th Guest (1993), Virgin Games, Inc.
Silver Surfer (1990), Arcadia Systems, Inc.
Spot (1990), Virgin Mastertronic Ltd.
J.R.R. Tolkien's War in Middle Earth (1988), Melbourne House
Metropolis (1987), Mastertronic Group Ltd.
Xcel (1986), Mastertronic Ltd.
 

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