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Marc-André Mongeau

Game Credits

Programming/Engineering

Tom Clancy's Ghost Recon: Phantoms (2014)   (Fire Team Programmers)
Assassin's Creed IV: Black Flag (2013)   (Tool Support Specialist)
The Mighty Quest for Epic Loot (2013)   (Tool Support Specialist)
Driver: San Francisco (2011)   (FIRE Team - Tool Specialist)
 

Quality Assurance

Far Cry 3: Blood Dragon (2013)   (Tool Tester)
Assassin's Creed III (2012)   (Tool Tester)
Assassin's Creed III (2012)   (Tool Tester)
Assassin's Creed III: Liberation (2012)   (Tool Testers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Tool Tester (RealTree Team))
Far Cry 3 (2012)   (Tool Tester)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Tool Tester)
Assassin's Creed: Revelations (2011)   (Tool Tester)
Assassin's Creed: Brotherhood (2010)   (Realtree Tool Tester)
Shaun White Skateboarding (2010)   (Tools Tester)
Tom Clancy's Splinter Cell: Conviction (2010)   (Development Testers)
Grey's Anatomy: The Video Game (2009)   (PC TRC Compliance Team)
James Cameron's Avatar: The Game (2009)   (Compliance Specialists)
James Cameron's Avatar: The Game (2009)   (Compliance Specialists)
Far Cry 2 (2008)   (Testers)
Naruto: The Broken Bond (2008)   (Quality Control Development Testers)
Prince of Persia (2008)   (Development Testers)
Shaun White Snowboarding (2008)   (Compliance Specialists)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (Montreal Testers)
Jam Sessions (2007)   (Test Team)
Rocky Balboa (2007)   (Testers)
 

Creative Services

CSI: NY - The Game (2008)   (PC Compliance Specialist)
 

Technology

Child of Light (2014)   (Knowledge Manager Coordinators)
Trials Fusion (2014)   (Coordinators)
 

Support

Watch_Dogs (2014)   (Tools Support Specialist)
 


Developer Biography

Often called the "Father of Dev testing", Marc-Andre Mongeau just start down the stairs, as a simple tester.

His career in the industry started in 2006, when he started at Ubisoft. The first game he did was Rocky Balboa. After initially working on Naruto, FC2, Assassin's Creed, Splinter Cell and Rainbow Six, etc., he moved in India to train the QA studio. Before moving there, he was already working on Splinter Cell: Conviction. He then joined the Technology Group, where he learned 3D modelization, Flash and programming.

In 2012, he decided to complete studies in computation (c, c++, java, c#), working during day and University during the night. He's currently working on secret projects that will change the world of video gaming. Today, Ubisoft Montreal studio is one of the biggest in the industry and the big reason is because there's many developers like Marc-André Mongeau in there.

Last updated: Nov 14, 2012