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Simon O'Connor

Moby ID: 33680

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Simon O'Connor's game programming career began in 1993 on the Amiga, although he was heavily involved with the 'demo scene' prior to this.

After 4 years in the business programming sector, he then moved back into games programming in 1997 when he joined EuroPress.

A year later, in 1998, Simon joined Creative Asylum Limited in the United Kingdom as their Lead Engine Programmer, a position held until the company closed in 2003.

Credited on 9 games

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Tom Clancy's The Division (2016, Windows) Expert Programmers
The Crew (2014, PlayStation 4) Technical Lead
Lumines: Electronic Symphony (2012, PS Vita) Special Thanks
Driver: San Francisco (2011, Xbox 360) Rendering Programmers
Driver: Parallel Lines (2007, Windows) Lead Renderer Programmer
Driv3r (2005, Windows) Programming Team
Pac-Man: Adventures in Time (2000, Windows) Programming
Mobil 1 Rally Championship (1999, Windows) Programmers
LEGO Technic Cybermaster (1998, Windows) Programmers

[ full credits ]

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