What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Simon O'Connor

Game Credits

Programming/Engineering

Driver: San Francisco (2011)   (Rendering Programmers)
Driver: Parallel Lines (2006)   (Lead Renderer Programmer)
Driv3r (2004)   (Programming Team)
Pac-Man: Adventures in Time (2000)   (Programming)
Mobil 1 Rally Championship (1999)   (Programmers)
LEGO Technic Cybermaster (1998)   (Programmers)
 


Developer Biography

Simon O'Connor's game programming career began in 1993 on the Amiga, although he was heavily involved with the 'demo scene' prior to this.

After 4 years in the business programming sector, he then moved back into games programming in 1997 when he joined EuroPress.

A year later, in 1998, Simon joined Creative Asylum Limited in the United Kingdom as their Lead Engine Programmer, a position held until the company closed in 2003.

Last updated: Oct 29, 2007