Simon O'Connor
Moby ID: 33680
Biography edit · view history
Simon O'Connor's game programming career began in 1993 on the Amiga, although he was heavily involved with the 'demo scene' prior to this.
After 4 years in the business programming sector, he then moved back into games programming in 1997 when he joined EuroPress.
A year later, in 1998, Simon joined Creative Asylum Limited in the United Kingdom as their Lead Engine Programmer, a position held until the company closed in 2003.
Credited on 9 games
Displaying most recent · View all
Tom Clancy's The Division (2016, Windows) | Expert Programmers |
The Crew (2014, PlayStation 4) | Technical Lead |
Lumines: Electronic Symphony (2012, PS Vita) | Special Thanks |
Driver: San Francisco (2011, Xbox 360) | Rendering Programmers |
Driver: Parallel Lines (2007, Windows) | Lead Renderer Programmer |
Driv3r (2005, Windows) | Programming Team |
Pac-Man: Adventures in Time (2000, Windows) | Programming |
Mobil 1 Rally Championship (1999, Windows) | Programmers |
LEGO Technic Cybermaster (1998, Windows) | Programmers |
[ full credits ]
Frequent Collaborators
People- 5 games with Yves Guillemot
- 5 games with Christine Burgess-Quémard
- 5 games with Andrew Bales
- 5 games with Nicolas Schoener
- 5 games with Christopher Jenner
- 5 games with Mark Akester
- 5 games with Giselle Stewart
- 5 games with Serge Hascoët
- 5 games with Russell Lazzari
- 5 games with Seb Thomas
Companies
- 5 games with Ubisoft Reflections Ltd.
- 5 games with Ubisoft Entertainment SA
- 4 games with Shanghai UBIsoft Computer...
- 3 games with Epic Games Tools LLC
- 3 games with Ubisoft Annecy SAS
- 3 games with Ubisoft SRL
- 3 games with 1C Company
- 3 games with Ubisoft, Inc.
- 2 games with Sony DADC Europe GmbH
- 2 games with Massive Entertainment AB
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: