|Tom Clancy's The Division (2016)||(Expert Programmers)|
|The Crew (2014)||(Technical Lead)|
|Driver: San Francisco (2011)||(Rendering Programmers)|
|Driver: Parallel Lines (2006)||(Lead Renderer Programmer)|
|Driv3r (2004)||(Programming Team)|
|Pac-Man: Adventures in Time (2000)||(Programming)|
|Mobil 1 Rally Championship (1999)||(Programmers)|
|LEGO Technic Cybermaster (1998)||(Programmers)|
Simon O'Connor's game programming career began in 1993 on the Amiga, although he was heavily involved with the 'demo scene' prior to this.
After 4 years in the business programming sector, he then moved back into games programming in 1997 when he joined EuroPress.
A year later, in 1998, Simon joined Creative Asylum Limited in the United Kingdom as their Lead Engine Programmer, a position held until the company closed in 2003.
Last updated: Oct 29, 2007