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Nicholas Newhard

aka: Nick Newhard
Moby ID: 33764

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Nick Newhard began his game development career programming DOS games and tools for Strategic Simulations Inc. back in 1989. His career has led him through a variety of projects across a broad spectrum of genres including a CRPG, first-person shooter, puzzle/strategy, MMORPGs, and casual games.

His favorite projects (so far) are Blood, Bookworm Deluxe, Azada: Ancient Magic, and Star Wars Galaxies.

As of 2020, Nick is a Principal Game Designer at AuthorDigital and leading their technical design team.

Credited on 28 games

Displaying most recent · View all

Blood: Fresh Supply (2019, Windows) Game Designer
Among the Sleep (2014, Windows) Our Lovely Backers
Thinkin' Things Collection 1: Toony the Loon’s Lagoon (2012, iPad) Engineering
Azada: Ancient Magic (2008, Windows) Additional puzzles
Arkadian Warriors (2007, Xbox 360) Original Concept by Sierra Online Seattle
PopCap Arcade Vol 1 (2007, Xbox 360) Special Thanks
PopCap Hits! Vol 1 (2007, PlayStation 2) Special Thanks
Carcassonne (2007, Xbox 360) Director of Design
Bookworm Deluxe (2006, Macintosh) Programming
Heavy Weapon Deluxe (2005, Windows) Special Thanks
Insaniquarium! Deluxe (2004, Windows) Special Thanks to
Pixelus Deluxe (2004, Windows) Special Thanks
AstroPop Deluxe (2004, Windows) Special Thanks To
Bejeweled 2: Deluxe (2004, Windows) Special Thanks to
Zuma Deluxe (2003, Windows) Special Thanks To
Star Wars: Galaxies - An Empire Divided (2003, Windows) Additional Game Design
Microsoft Flight Simulator 2000 (1999, Windows) Development
Microsoft Flight Simulator 2000: Professional Edition (1999, Windows) Development
Shadow Madness (1999, PlayStation) Design/Scripting
Gruntz (1999, Windows) Game Design

[ full credits ]

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