Gio Corsi

Game Credits


Broken Age (2014)   (Director, Third Party Production and Developer Relations)


Day of the Tentacle: Remastered (2016)   (Senior Director, Third Party Relations and Developer Relations)
Dead Star (2016)   (Senior Director of Third Party Production & Developer Relations)
Grim Fandango: Remastered (2015)   (Director, SCEA Third Party Production and Developer Relations)
Yakuza 5 (2012)   (Director, Third Party Production and Developer Relations)
Monkey Island 2: LeChuck's Revenge - Special ... (2010)   (Executive Producer, LucasArts Singapore)
Star Wars: The Force Unleashed II (2010)   (Executive Producer)
The Secret of Monkey Island: Special Edition (2009)   (Executive Producer)
Need for Speed: High Stakes (1999)   (Assistant Producers)


NBA Live 99 (1998)   (Tools & Libraries, Lead)


Need for Speed: Porsche Unleashed (2000)   (Speech Scripts & Layout)
Need for Speed: High Stakes (1999)   (Voice Talents)

Quality Assurance

Warcraft II: The Dark Saga (1997)   (Assistand Lead Testers)
Triple Play 97 (1996)   (QA Testers)

Public Relations

Crash Bandicoot: N. Sane Trilogy (2017)   (Senior Director, Third Party Production & Developer Relations)


Nuclear Throne (2013)   (Sony Computer Entertainment)


Headlander (2016)   (Double Fine would like to thank)
Disney Infinity: 3.0 Edition - Starter Pack (2015)   (Special Thanks: Disney Interactive)
Disney Infinity: Toy Box 2.0 (2015)   (Special Thanks (Disney Interactive))
Galak-Z: The Dimensional (2015)   (Sony All-Stars)
Grim Fandango: Remastered (2015)   (Double Fine Would Like to Thank)
Chariot (2014)   (Special Thanks)
Disney Infinity (2013)   (Special Thanks (Disney Interactive))


Turok (2008)   (Propaganda Games)

Developer Biography

Gio Corsi's career started in 1996 at ELECTRONIC ARTS CANADA as a QA Tester on titles for the original PlayStation when he then transitioned to production for the Need For Speed Franchise. Gio then left games for Computer Animation with MAINFRAME ENTERTAINMENT where he was a Creative Director & Producer on shows like Action Man, Spider-Man, Max Steel, Hot Wheels & Popeye. In 2005, Gio returned to Video Games and joined PROPAGANDA GAMES on their reboot of Turok franchise. He then went to the Nexon Vancouver's HUMANNATURE STUDIO until 2009 when Gio moved to Singapore where he led the games team at LUCASARTS SINGAPORE on multiple titles. In 2012, he moved back west to LUCASARTS in San Francisco where he was EP on Star Wars:1313 until the studio shut down in April of 2013. Gio has recently joined SONY COMPUTER ENTERTAINMENT AMERICA as Director of Third Party Production focusing on bringing new and classic games to the Sony Platforms and assisting partners in the development of their projects.

Last updated: Sep 26, 2013