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James Ackley

Game Credits


Shogo: Mobile Armor Division (1998)   (Lead Audio Designer)


Get Medieval (1998)   (Movie Compilation)


Guild Wars 2 (2012)   (Studio Audio Director)
Condemned 2: Bloodshot (2008)   (Sound Designer)
F.E.A.R.: Perseus Mandate (2007)   (Director of Audio/Sound Designer)
F.E.A.R.: Extraction Point (2006)   (Audio Director (original version))
Condemned: Criminal Origins (2005)   (Director of Audio)
F.E.A.R.: First Encounter Assault Recon (2005)   (Director of Audio)
F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Director of Audio/Sound Designer)
The Matrix Online (2005)   (Director of Audio)
Contract J.A.C.K. (2003)   (Lead Sound Designer)
TRON 2.0 (2003)   (Lead Sound Designer)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Lead Sound Design)
Aliens Versus Predator 2 (2001)   (Lead Sound Design)
The Operative: No One Lives Forever - Game of the ... (2001)   (Lead Sound Designer)
Tex Atomic's Big Bot Battles (2001)   (Lead Sound Designer)
The Operative: No One Lives Forever (2000)   (Leah Sound Designer)
Sanity: Aiken's Artifact (2000)   (Audio Director)
Blood II: The Chosen - The Nightmare Levels (1999)   (Sound Engineering)
Gruntz (1999)   (Sound Design and Movie Compilation)
Blood II: The Chosen (1998)   (Sound Design)
Get Medieval (1998)   (Sound Design)
Rage of Mages (1998)   (Audio Cutting And Editing)
Shogo: Mobile Armor Division (1998)   (Lead Audio Designer)
Blood (1997)   (Music / Sound Programming)
Blood: Plasma Pak (1997)   (Sound Development)
Claw (1997)   (Sound Design)
Shivers Two: Harvest of Souls (1997)   (Addn'l SFX)
Hoyle Bridge (1996)   (Sound & Lip Synching)
Hoyle Solitaire (1996)   (Audio Effects)
Shivers (1995)   (Sound Designers)


F.E.A.R. 2: Project Origin (2009)   (Additional Development)

Developer Biography

James Ackley joined Monolith in January of 1997 and is presently the Director of Audio and Lead Sound Designer for Monolith. He began his career in sound design, having gained experience in the recording industry as well as the computer gaming industry.

His educational background includes, the Los Angeles Recording Workshop and a degree from the Art Institute of Seattle, specializing in audio recording. In addition to his education, James spent 2 years owning and operating a music-recording studio, as well as working as a Sound Designer for Sierra On-line for nearly 2 years.

Last updated: May 17, 2003