Trent OsterDeveloper BIO
Trent Oster is a fourteen year veteran of the computer game industry. Through that period he has worked as a Development Studio Owner, an Artist, Programmer, Project Director and Director of Technology. After working at
BioWare on the titles: Shattered Steel and Baldur’s Gate he led the development of Neverwinter Nights from concept to completion. Following NeverWinter Nights, Trent completed two expansion packs and moved into the Project Director role on the next generation BioWare Eclipse Engine. Following the initial feature completion on the Eclipse Engine Trent moved on to doing a new, unannounced project
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Games CreditedMass Effect (2007), Microsoft Games Studios
Neverwinter Nights 2 (2006), Atari, Inc.
Neverwinter Nights (Gold) (2003), Atari, Inc.
Neverwinter Nights: Hordes of the Underdark (2003), Atari, Inc.
Neverwinter Nights: Shadows of Undrentide (2003), Atari, Inc.
Neverwinter Nights (2002), Infogrames, Inc.
Baldur's Gate (1998), Interplay Productions, Inc.
Shattered Steel (1996), Interplay Productions, Inc.