Mark Subotnick

Also Known As

  • Mark Sutbotnik
  • Mark Subotnik
  • Bot

Game Credits


X-Men: Mojo World (1996)   (Product Specialist)
The Adventures of Batman & Robin (1995)   (Assistant Leads)

Quality Assurance

Nightmare Circus (1996)   (Testers )
Panzer Dragoon II: Zwei (1996)   (Testers)
Prime Time NFL Football starring Deion Sanders (1996)   (Testers)
The Adventures of Batman & Robin (1995)   (Testers)
The Adventures of Batman & Robin (1995)   (Testers)
Baku Baku Animal (1995)   (Testers)
Bug! (1995)   (Assistant Leads)
Eternal Champions: Challenge from the Dark Side (1995)   (Testers )
Garfield: Caught in the Act (1995)   (Testers)
NBA Action '95 starring David Robinson (1995)   (Additional Testers)
Pebble Beach Golf Links (1995)   (Testers)
Scholastic's The Magic School Bus: Space Expl... (1995)   (Testers)
World Series Baseball '95 (1995)   (Sega Testers)
World Series Baseball starring Deion Sanders (1995)   (Sega Testers)
College Football's National Championship (1994)   (Testers)
Dynamite Headdy (1994)   (Game Testers)
Ecco: The Tides of Time (1994)   (Testers:)
Fred Couples Golf (1994)   (Assistant Lead Test)
Jurassic Park: Rampage Edition (1994)   (Testers)
Sonic & Knuckles (1994)   (Testers)
Sonic the Hedgehog 3 (1994)   (Testers)
Sonic the Hedgehog: Spinball (1994)   (Testers GG)
Star Wars Arcade (1994)   (Testers)
Streets of Rage 3 (1994)   (Game Testing )
World Series Baseball (1994)   (Testers)
Prize Fighter (1993)   (Sega Testers)


Die Hard Arcade (1997)   (Product Specialist)
Duke Nukem 3D (1997)   (Product Specialist)
NBA Action 98 (1997)   (Marketing Specialist)
Sega Worldwide Soccer '98 (1997)   (Marketing Specialist)
Sonic Jam (1997)   (Product Specialist)
Vectorman 2 (1996)   (Product Specialist)
Blazing Heroes (1995)   (Marketing)

Public Relations

Quake (1997)   (Product Specialist)
Sonic 3D Blast (1996)   (Marketing (SOA))


Defense Grid 2 (2014)   (Intel)
Defense Grid: The Awakening (2008)   (Thanks to Intel)
Mortal Kombat: Armageddon (2006)   (Special Thanks)
Sid Meier's Pirates!: Live the Life (2005)   (Special Thanks)
Star Wars: Republic Commando (2005)   (Special Thanks)
Dance Dance Revolution: Ultramix 2 (2004)   (Special Thanks)
Armed and Dangerous (2003)   (LucasArts Would Like to Thank)
Gladius (2003)   (Thanks)
Half-Life: Counter-Strike (2003)   (Microsoft Special Thanks)
The Lost World: Jurassic Park (1997)   (Special Thanks)
NFL 98 (1997)   (Special Thanks)
Sega Worldwide Soccer '98 (1997)   (Special Thanks)
Sky Target (1997)   (Special Thanks to)
Sonic R (1997)   (Special Thanks)
Steep Slope Sliders (1997)   (Special Thanks)
World Series Baseball 98 (1997)   (Special Thanks)
Dark Savior (1996)   (Special Thanks)
Daytona USA: Championship Circuit Edition (1996)   (Special Thanks)
Fighting Vipers (1996)   (Special Thanks To)
NFL '97 (1996)   (Special Thanks)
Sega Worldwide Soccer '97 (1996)   (Special Thanks)


Bug Too! (1996)   (Product Specialist)

Developer Biography

Mark Subotnick, known as Bot to many, has been in the video games industry since late 1993. Mark has worked in the entertainment industry for most of his life, starting as an event / club promoter and then moving into the video games industry. He started his video game career at SEGA of America, as a tester and working in various roles and on his way to producing, and managing internal development before moving on in late 2000. Some of the roles and jobs Mark held during his time at SEGA of America are lead tester, QA supervisor, Marketing, PR spokesperson, and Producer at SEGA, running internal development for the DreamCast Launch.

Mark joined the Executive team of a small startup in Silicon Valley from 2000 to 2002 working on 3D web enabling technologies. Mark then joined Microsoft in 2002 and began to work on Xbox, Xbox Live, Games for Windows, and eventually Xbox 360 as a Developer Relations Manager. Mark worked with all developers of games for Microsoft platforms in the following territories, Northern California, Texas, Illinois, Wisconsin, and Seattle. Mark left Microsoft in 2007 to join Intel Corporation as the Executive Producer of Project Offset and the Game Engine Team.

Mark now works in the Software and Services Group at Intel Corporation focusing on Content Strategy, Business Development, and Portfolio Management.

Mark is credited in over 31 games from 1993 to the Present and to date has worked on 10 platforms and 8 platform launches.

Last updated: Aug 17, 2012