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Wayne Sikes

Game Credits

Business

Nancy Drew: The Haunted Carousel (2003)   (Lead Developer)
Nancy Drew: Stay Tuned for Danger (1999)   (Lead Developer)
 

Production

Nancy Drew: Secret of the Scarlet Hand (2002)   (Lead Developer)
Nancy Drew: The Final Scene (2001)   (Lead Developer)
Nancy Drew: Secrets Can Kill (1998)   (Lead Developer)
 

Design

Nancy Drew: The Secret of Shadow Ranch (2004)   (Lead Developer)
Nancy Drew: Danger on Deception Island (2003)   (Lead Developer)
Nancy Drew: Ghost Dogs of Moon Lake (2002)   (Lead Developer)
Nancy Drew: Message in a Haunted Mansion (2000)   (Lead Developer)
 

Programming/Engineering

Nancy Drew: Curse of Blackmoor Manor (2004)   (Lead Developer)
Nancy Drew: Treasure in the Royal Tower (2001)   (Lead Developer)
Drug Wars (1993)   (Programming)
 


Developer Biography

As Lead Developer, Wayne Sikes' work for Her Interactive includes developing proprietary data management systems; lossless data compression algorithms; animation data storage and playback systems; the SAMS system for game mood and environmental control; implementation of a complete game flow system for non-linear, conversation-based games; a 3D game engine using Direct3D; and various art and asset tools.

He has extensive experience with Direct X - DirectDraw, Direct3D, and DirectSound - as well as C, C++, Visual C++, Assembly Language, and MS Windows programming.

Prior to his work with Her Interactive, Wayne was an editor for Game Developer Magazine, was a Controls System Engineer for General Motors Corporation, and a System/Intelligence Analyst for the government.

Wayne attended the University of Texas and the University of Arizona Graduate School.

Source: Her Interactive web site

Last updated: Jun 25, 2003