Wayne SikesDeveloper BIO
As Lead Developer, Wayne Sikes' work for Her Interactive includes developing proprietary data management systems; lossless data compression algorithms; animation data storage and playback systems; the SAMS system for game mood and environmental control; implementation of a complete game flow system for non-linear, conversation-based games; a 3D game engine using Direct3D; and various art and asset tools.
He has extensive experience with Direct X - DirectDraw, Direct3D, and DirectSound - as well as C, C++, Visual C++, Assembly Language, and MS Windows programming.
Prior to his work with Her Interactive, Wayne was an editor for Game Developer Magazine, was a Controls System Engineer for General Motors Corporation, and a System/Intelligence Analyst for the government.
Wayne attended the University of Texas and the University of Arizona Graduate School.
Source: Her Interactive web site
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Games CreditedNancy Drew: Curse of Blackmoor Manor (2004), Her Interactive, Inc.
Nancy Drew: The Secret of Shadow Ranch (2004), Her Interactive, Inc.
Nancy Drew: Danger on Deception Island (2003), Her Interactive, Inc.
Nancy Drew: The Haunted Carousel (2003), Her Interactive, Inc.
Nancy Drew: Ghost Dogs of Moon Lake (2002), Her Interactive, Inc.
Nancy Drew: The Secret of the Scarlet Hand (2002), Her Interactive, Inc.
Nancy Drew: The Final Scene (2001), Her Interactive, Inc.
Nancy Drew: Treasure in the Royal Tower (2001), DreamCatcher Interactive Inc.
Nancy Drew: Message in a Haunted Mansion (2000), DreamCatcher Interactive Inc., Her Interactive, Inc.
Nancy Drew: Stay Tuned for Danger (1999), Her Interactive, Inc.
Nancy Drew: Secrets Can Kill (1998), DreamCatcher Interactive Inc., Her Interactive, Inc.