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Jason G. Suinn

Also Known As

  • Jason Suinn

Game Credits

Production

Descent to Undermountain (1998)   (Line Producers)
Fallout (1997)   (Production Assistant)
 

Design

Asheron's Call: Throne of Destiny (2005)   (Designer)
Baldur's Gate: Dark Alliance II (2004)   (Designers)
Lionheart: Legacy of the Crusader (2003)   (Contributing Designers)
Icewind Dale II (2002)   (Technical Designers)
Icewind Dale: Heart of Winter (2001)   (Technical Designers)
Icewind Dale (2000)   (Technical Design)
Planescape: Torment (1999)   (Designers)
Descent to Undermountain (1998)   (Design Contributions )
Fallout 2 (1998)   (Designers)
 

Art/Graphics

Icewind Dale: Heart of Winter (2001)   (Additional Artwork)
 

Quality Assurance

Bridge Deluxe 2 With Omar Sharif (1996)   (Testers)
Kingdom: The Far Reaches (1995)   (Lead Tester:)
Mario's Game Gallery (1995)   (Testers)
Virtual Pool (1995)   (Testers)
Battle Chess Collection (1994)   (Testing)
Blackthorne (1994)   (Quality Assurance)
Boogerman: A Pick and Flick Adventure (1994)   (Testers)
Descent (1994)   (Test Lead)
Star Reach (1994)   (Testing)
Dungeon Master II: Skullkeep (1993)   (Testers)
Voyeur (1993)   (Testers)
 

Creative Services

Fallout 2 (1998)   (Production Assistant)
Dragon Dice (1997)   (Production)
 

Support

Dungeons and Dragons Online: Eberron Unlimited (2009)   (Additional Love and Support)
 


Developer Biography

Jason Suinn came up with the S.P.E.C.I.A.L. acronym in the Fallout series. S.P.E.C.I.A.L. are the perks Fallout is based on (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck).

Last updated: Oct 26, 2003