How much time do you spend in each single session when you play games?

Ted Peterson

Also Known As

  • Ted Petersen
  • T. Peterson

Game Credits

Design

Monster High: Ghouls and Jewels (2014)   (Design Consultants)
The Elder Scrolls IV: Oblivion (2006)   (Additional Writing)
Masters of the Universe: He-Man - Defender of Gray... (2005)   (Lead Designer)
Star Wars: Battlefront II (2005)   (Lead Designer)
Pirates of the Caribbean: The Legend of Jack Sparrow (2003)   (Additional Design)
The Elder Scrolls: Chapter II - Daggerfall (1996)   (Design)
The Terminator: Future Shock (1995)   (Original Story and Design)
The Elder Scrolls: Arena (1994)   (Design)
The Terminator: Rampage (1993)   (Additional Design)
 

Writers

The Elder Scrolls IV: Oblivion (Collector's E... (2006)   (Additional Writing)
The Elder Scrolls IV: Oblivion (2006)   (Additional Writing)
The Elder Scrolls III: Morrowind - Game of the Yea... (2003)   (Additional Texts and Quests Design)
The Elder Scrolls III: Morrowind (Collector's... (2002)   (Additional Writing & Quest Design)
The Elder Scrolls III: Morrowind (2002)   (Additional Writing and Quest Design)
Heavy Gear II (1999)   (Written By)
 

Support

Zork: Grand Inquisitor (1997)   (Design Consultant)
 

Thanks

Delta V (1994)   (Special Thanks)
 

Other

Medal of Honor: Vanguard (2007)   (Savage Entertainment)
 


Developer Biography

Ted Peterson worked as Senior Designer at Bethesda Softworks from 1992 until 1996.

After a short stint with animation and entertainment companies, he was employed by Activision in Los Angeles. There he worked on the games Zork Grand Inquisitor and Heavy Gear II.

After about a year and a half, Ted left Activision and became Savage Entertainment's Lead Game Designer.

Last updated: Mar 26, 2006