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Julian Lefay

Game Credits

Production

The Elder Scrolls: Chapter II - Daggerfall (1996)   (Project Leader)
 

Design

An Elder Scrolls Legend: Battlespire (1997)   (Design and Dialogue)
The Elder Scrolls: Chapter II - Daggerfall (1996)   (Design)
The Terminator (1991)   (Director)
Wayne Gretzky Hockey (1988)   (Game Design)
 

Programming/Engineering

An Elder Scrolls Legend: Battlespire (1997)   (Lead Programming)
The Elder Scrolls: Chapter II - Daggerfall (1996)   (Programming)
The Elder Scrolls: Arena (1994)   (Lead Programming)
The Terminator 2029 (1992)   (Chief Programmer)
The Terminator (1991)   (Chief Code Writer)
Dragon's Lair (1989)   (IBM Version)
Wayne Gretzky Hockey (1988)   (Programming)
 

Writers

The Terminator (1991)   (Computer Screenplay)
 

Audio

The Terminator 2029 (1992)   (Music)
Wayne Gretzky Hockey 3 (1992)   (Music)
Where's Waldo? (1991)   (Music by)
Sword of Sodan (1989)   (Conjury and Compositions by)
Wayne Gretzky Hockey (1988)   (Music)
Zoom! (1988)   (Soundtracks)
 

Thanks

The Elder Scrolls III: Morrowind - Game of the Yea... (2003)   (Special Thanks to)
The Elder Scrolls III: Morrowind (Collector's... (2002)   (Special Thanks to)
The Elder Scrolls III: Morrowind (2002)   (Special Thanks To)
The Elder Scrolls Adventures: Redguard (1998)   (Special Thanks To)
The Terminator: Future Shock (1995)   (Special Thanks To)
Delta V (1994)   (Special Thanks)
Cyberblast (1992)   (Very special thanks to the following people)
 


Developer Biography

Julian Lefay was born in Denmark Oct. 30, 1965. He began programming in Europe in the early 1980's and became known as one of the best Amstrad and Amiga programmers during Commodore's heyday. His programs have won numerous industry awards in every category.

While best known for games programming starting at an early age in Denmark, he was widely recognized as one of Europe’s best Amstrad and Amiga programmers. His reputation and expertise eventually lead to being courted by American games companies and his emigration to the United States. Julian initially worked for a small games company in Annapolis Maryland and then joined Bethesda in 1988 as a Programmer, eventually becoming Bethesda’s Chief Engineer in charge of all software development. During this time, he created a large number of computer games, most notably the internationally acclaimed Elder Scrolls role-playing series. He is often referred to as the "Father of the Elder Scrolls".

Lefay’s expertise spans a wide range of areas from applied statistics; natural language processing; digital signal processing and database management. He is a certified project manager (PMP) and most recently was a programmer and statistician at the United States Patent and Trademark Office, where he helped oversee their database programming.

For relaxation, Julian has been coding the first deep syntax Greek parser.

Last updated: Feb 16, 2010