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Clint Hocking

Moby ID: 73418

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In August 2010 it was reported Clint Hocking joined LucasArts as the company's Creative Director. He remained with the company until he announced he was leaving on his blog on 29th June 2012. Previously he worked for Ubisoft. He was the Creative Director of Far Cry 2 for instance, but left the company in May 2010. Hocking also worked on the Splinter Cell series at Ubisoft.

Hocking's career has included periods at Valve and Amazon Game Studios. In 2015 he joined Ubisoft Toronto.

Credited on 14 games

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Watch Dogs: Legion (2020, Windows) Creative Director
Crucible (2020, Windows) Creative Director
The Church in the Darkness (2019, Windows) Tremendous Thanks
ADR1FT (2016, Windows) Thank You
That Dragon, Cancer (2016, Windows) Patron of the Arts
The Unmaking (2014, Fire OS) Thanks
The Novelist (2013, Windows) Playtesters
Spider: The Secret of Bryce Manor (2009, iPhone) Playtesting
Far Cry 2 (2008, Xbox 360) Creative Director
Tom Clancy's Splinter Cell: Chaos Theory (2005, Nintendo DS) Special Thanks
Tom Clancy's Splinter Cell: Chaos Theory (2005, Windows) Creative Director
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, Game Boy Advance) Special Thanks
Tom Clancy's Splinter Cell (2003, Game Boy Advance) Script Writer
Tom Clancy's Splinter Cell (2002, Xbox) Game Designer with Participation as Scriptwriter

[ full credits ]

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