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Josh Atkins

Game Credits

Business

Rise of Nations (2003)   (Management)
Tao Feng: Fist of the Lotus (2003)   (Management)
Voodoo Vince (2003)   (Management)
 

Production

BioShock Infinite: Burial at Sea - Episode Two (2014)   (Vice President, Creative Development)
Bionic Commando: Elite Forces (2000)   (Director)
 

Design

BioShock Infinite (2013)   (Vice President, Creative Development)
NBA 2K14 (2013)   (VP, Creative Development)
Fable III (2010)   (Senior Design Director)
Fable II (2008)   (Design)
Fable II Pub Games (2008)   (Design)
Gears of War (2007)   (Senior Design Director)
Mass Effect (2007)   (Sr Design Director)
Viva Piñata: Party Animals (2007)   (Design)
Zoo Tycoon 2: Extinct Animals (2007)   (Design Director)
Viva Piñata (2006)   (Special Thanks)
Zoo Tycoon 2: Marine Mania (2006)   (Design Director)
Fable: The Lost Chapters (2005)   (Executive Director Game Design)
Fable (2004)   (Design)
Wave Race: Blue Storm (2001)   (Design: Associate Game Director)
Crystalis (1990)   (Game Director )
 

Thanks

Fable Heroes (2012)   (Special Thanks)
Gears of War 2 (2008)   (Special Thanks)
Gears of War 2 (Limited Edition) (2008)   (Special Thanks)
Viva Piñata: Trouble in Paradise (2008)   (Special Thanks)
Crackdown (2007)   (Special Thanks)
Project Gotham Racing 4 (2007)   (Special Thanks)
Gears of War (2006)   (Special Thanks)
Gears of War (Limited Collector's Edition) (2006)   (Special Thanks)
Forza Motorsport (2005)   (Special Thanks)
Kameo: Elements of Power (2005)   (Special Thanks)
Blinx 2: Masters of Time & Space (2004)   (Special Thanks)
Project Gotham Racing 2 (2003)   (Special Thanks)
 

Other

Rise of Nations: Rise of Legends (2006)   (Management)
 


Developer Biography

Josh Atkins has been in the Interactive Entertainment Industry for the last 18 years. Josh began his career working for several small game developers in the San Francisco Bay Area but moved to Seattle in 1998 to become a Game Designer working for Nintendo's US first party studio. While at Nintendo Josh had the opportunity to work on a variety of projects and had the privilege to spend several years working with Nintendo's top creative talent. This included the opportunity to work directly with with legendary Game Designer Shigeru Miyamoto and Nintendo President Satoru Iwata. In 2002 Josh joined Microsoft Games Studios and became the Director of Game Design for MGS. His team of designers worked across all MGS published titles including franchises such as Fable, Forza and Gears of War. The work of his team helped establish Microsoft as a top tier Game Publisher.

In 2008 Josh moved out to the UK in order to become the Senior Design Director at Lionhead Studios under Peter Molyneux. While at Lionhead Josh lead the Fable design team under Peter's guidance and shipped several titles in the Fable Franchise. In 2011 Josh joined Microsoft's new Soho Studios to work on a brand new form of Interactive Television focused on Children's Education. The first project in this line is Kinect Sesame Street TV which was seen at Microsoft's 2012 CES Keynote. Kinect Sesame Street TV is a joint production between Microsoft and Sesame Workshop.

Last updated: Aug 05, 2012