User review spotlight: Carmageddon (DOS). Released in 1997.

Mark Knight

Also Known As

  • Mark "Skimpy" Knight
  • Mark Ritter

Game Credits

Design

F1 Career Challenge (2003)   (Audio Lead)
 

Audio

F1 2013 (2013)   (Audio Group Lead)
DiRT: Showdown (2012)   (Audio Group Lead)
F1 Race Stars (2012)   (Group Lead Audio Designer)
DiRT 3 (2011)   (Lead Audio Designer)
F1 2011 (2011)   (Audio Lead)
F1 2010 (2010)   (Audio Lead)
DiRT 2 (2009)   (Lead Audio Designer)
GRID (2008)   (Audio Lead)
Sudeki (2004)   (Sound Designers)
F1 2002 (2002)   (Lead Sound Designer)
Harry Potter and the Chamber of Secrets (2002)   (Additional Sound Design and Dialogue Editing)
Harry Potter and the Chamber of Secrets (2002)   (Additional Sound Design and Dialogue Editing)
F1 2001 (2001)   (Lead Sound Designer)
Quake III: Revolution (2001)   (Audio Production)
Dungeon Keeper 2 (1999)   (SFX)
Sim Theme Park (1999)   (Sound and Music)
Populous: The Beginning (1998)   (Music Composer)
Warhammer: Dark Omen (1998)   (Sound Design)
Duke Nukem 3D (1996)   (Music)
Warhammer: Shadow of the Horned Rat (1996)   (Sound Effects & Music)
CyberSpeed (1995)   (Music, Speech, & Sound Effects)
Dangerous Streets & Wing Commander (1994)   (Amiga CD Music by)
Dragon Lore: The Legend Begins (1994)   (Additional Sound Effects)
Alfred Chicken (1993)   (Music by)
Liberation: Captive II (1993)   (Music Composed by)
Mario's Time Machine (1993)   (Effects)
Pierre le Chef is... Out to Lunch (1993)   (Music)
Battleship (1993)   (Music)
Outlander (1992)   (Effects)
D/Generation (1991)   (Music)
Wing Commander (1990)   (Sound Effects)
 

Thanks

MegaRace 2 (1996)   (Special Thanks To)
 

Other

GRID (2008)   (Audio Lead)
 


Developer Biography

Mark started in the games industry in 1992, with Mindscape. His first title was Wing Commander Amiga and continued to write music and design sound effects for their Amiga, SNES and PC titles. He stayed with Mindscape for 5 years before being made redundant, and went freelance to write the music for the Playstation port of Duke Nukem.

After this, in 1997, he took a position with Bullfrog / Electronic Arts and wrote the music for a number of AAA titles, then moving to a sound design and lead role. In 2003 he left to tour with a band.

The touring gig fell through, and after a number of contract jobs Mark moved to Scotland for a couple of years working on a number of games for Visual Science, all of which were cancelled and when the company went into administration in 2006. Mark went full circle and moved back to Electronic Arts. 6 months later, EA announced the closure of the EANW Warrington studio.

Mark is currently based in Warwickshire UK as the Group Lead of the Audio Department for Codemasters Software Ltd.

Last updated: Jul 17, 2013