Craig Hubbard

Developer BIO

Since joining Monolith Productions in 1996, Craig Hubbard has worked as a Level Designer on Blood and as Project Lead and Lead Game Designer on the critically acclaimed Shogo: Mobile Armor Division and award winning No One Lives Forever. His diverse areas of interest have served him well in these roles, calling upon his knowledge of and experience in technical and creative writing, storytelling, management, filmmaking, music, sound design, graphic design, and the visual arts.

Craig graduated summa cum laude from the University of New Mexico with a BA in English - Professional Writing and a minor in Psychology. Craig is currently the Creative Director at Monolith, designing The Operative 2 as well as overseeing two other projects, contributing to game design, story and script development, playbalancing, and overall cohesiveness.

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Games Credited
F.E.A.R.: Perseus Mandate (2007), Sierra Entertainment, Inc.
F.E.A.R.: First Encounter Assault Recon (2005), Vivendi Universal Games, Inc.
F.E.A.R.: First Encounter Assault Recon (Director's Edition) (2005), Sierra Entertainment, Inc.
Contract J.A.C.K. (2003), Sierra Entertainment, Inc.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), Sierra Entertainment, Inc.
Aliens Versus Predator 2 (2001), Fox Interactive, Inc., Sierra On-Line, Inc.
No One Lives Forever (Game of the Year Edition) (2001), Fox Interactive, Inc.
The Operative: No One Lives Forever (2000), Fox Interactive, Inc.
Blood II: The Chosen (1998), GT Interactive Software Corp.
Shogo: Mobile Armor Division (1998), MC2-Microïds
Blood (1997), GT Interactive Software Corp.
Blood Plasma Pak (1997), GT Interactive Software Corp.
 

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