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Trent Oster

Moby ID: 52489

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Trent Oster started in the game industry in 1994 and worked the majority of his career at BioWare. Through that period he has worked as a Development Studio Owner, an Artist, Programmer, Project Director and Director of Technology. After working at on the titles Shattered Steel and Baldur's Gate he led the development of Neverwinter Nights from concept to completion.

Following NeverWinter Nights, Trent completed two expansion packs and moved into the Project Director role on the next generation BioWare Eclipse Engine. Following the initial feature completion on the Eclipse Engine Trent moved on to doing a new, unannounced project which was cancelled in 2009 by EA. Trent left BioWare in 2009 and started up a digital distribution portal called: Beamdog. Trent is currently the co-owner, Creative Director and Director of Business Development at Beamdog.

Credited on 18 games

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Neverwinter Nights: Enhanced Edition (2018, Windows) Executive Producers
Planescape: Torment - Enhanced Edition (2017, Windows) Executive Producers
Eon Altar (2016, Windows) Special Thanks
Baldur's Gate: Enhanced Edition - Siege of Dragonspear (2016, Windows) Executive Producers
Icewind Dale: Enhanced Edition (2014, Linux) Executive Producers
Baldur's Gate II: Enhanced Edition (2013, Windows) Beamdog
Mass Effect (2012, PlayStation 3) BioWare Special Thanks
Baldur's Gate: Enhanced Edition (2012, Windows) Overhaul Games
Dragon Age: Origins (2009, PlayStation 3) Eclipse Engine Initial Direction
Mass Effect (2008, Windows) Special Thanks
Neverwinter Nights 2 (2006, Windows) Special Thanks
Neverwinter Nights: Kingmaker (2005, Windows) Project Director/Producer
Neverwinter Nights: Hordes of the Underdark (2003, Windows) Artists
Neverwinter Nights: Shadows of Undrentide (2003, Windows) Project Director/Producer
Neverwinter Nights: Gold (2003, Windows) Core Game Design
Neverwinter Nights (2002, Windows) Core Game Design
Baldur's Gate (1998, Windows) Modelling
Shattered Steel (1996, DOS) Program Design

[ full credits ]

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