Genre: Simulation - City building
Group DescriptionCity Building games identify its primary gameplay as the construction, development, administration, and management of a city, town, or similar venues where the player takes the role of a governor, ruler, or similar roles to successfully achieve the aforementioned goals.
This managerial simulation/strategy hybrid was initially popularized by games such as the SimCity series and Caesar series. Traditionally such games were identified with an isometric or top-down visual perspective and were also usually real-time.
City building games usually are identifiable by one or more of the following traits:
City building must be identified as the primary gameplay of the specified game. Not to be confused with RTS (Real-Time Strategy) games or other strategy games, where building does occur, however as a secondary part of gameplay (e.g. for warfare purposes, although still an important part of the gameplay). Thus, such games should be excluded from this game group (simply put, gameplay is primarily for city building purposes).
Examples of aforementioned games not to be included: Age of Empires, Warcraft, Command and Conquer, Railroad Tycoon, etc.
Front cover for SimCity Societies
Front cover for City Life Edition 2008
Front cover for The Settlers IV: The Trojans and the Elixir of Power
Front cover for Create City
Front cover for Immortal Cities: Children of the Nile
Screenshot from SimCity Societies
Screenshot from City Life Edition 2008
Screenshot from Create City
Screenshot from Immortal Cities: Children of the Nile
Screenshot from Cities XL 2011