Programming games

Group Description

Sure, you may be a winner, but do you have what it takes to make a winner? Since Silas Warner's mainframe RobotWar in the '70s, numerous developers have tinkered with the idea of challenging the player to come up with their own AI, often in a proprietary programming language (sometimes via a slick graphical interface, othertimes through raw code), and then sit back and observe the results when the player's best strategies meet the best of the developers or other players.

Selected Covers

Carnage Heart PlayStation Front Cover
Front cover for Carnage Heart
Unnatural Selection DOS Front Cover
Front cover for Unnatural Selection
RoboSport Windows 3.x Front Cover
Front cover for RoboSport
CoLoBot Windows Front Cover
Front cover for CoLoBot

Selected Screenshots

Title Screen
Screenshot from Unnatural Selection
Title screen.
Screenshot from RoboSport
Screenshot from CoLoBot