Programming games
Group Description
Sure, you may be a winner, but do you have what it takes to
make a winner? Since
Silas Warner's mainframe
RobotWar in the '70s, numerous developers have tinkered with the idea of challenging the player to come up with their own AI, often in a proprietary programming language (sometimes via a slick graphical interface, othertimes through raw code), and then sit back and observe the results when the player's best strategies meet the best of the developers or other players.
| Game Title | Year | Platform | Publisher | MobyScore |
| CeeBot3 Educational Programming Software | 2003 | Windows | Epsitec SA | ... |
| CeeBot-A | 2003 | Windows | Epsitec SA | 3.50 |
| CoLoBot | 2001 | Windows | Alsyd | 3.98 |
| MindRover: The Europa Project | 2000 | Linux, Macintosh, Windows | CogniToy | 3.34 |
| Carnage Heart EZ: Easy Zapping | 1997 | PlayStation | Artdink Corporation | ... |
| A.I. Wars: The Insect Mind | 1996 | Windows | Tactical Neuronics | 5.00 |
| Carnage Heart | 1995 | PlayStation | Sony Computer Entertainment America, Inc. | 2.96 |
| Unnatural Selection | 1993 | DOS | Maxis Software Inc. | 3.50 |
| RoboSport | 1991 | Amiga, Macintosh, Windows 3.x | Maxis Software Inc. | 3.98 |
| Omega | 1989 | Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS, Macintosh, PC-98 | ORIGIN Systems, Inc. | 3.03 |
| P-Robots | 1988 | DOS, Macintosh | | ... |
| Combots | 1983 | DOS | International PC Owners | ... |
| Telly Turtle | 1983 | ColecoVision | Coleco Industries, Inc. | ... |
| Robot War | 1981 | Apple II | Muse Software | 4.33 |
Selected Covers
Selected Screenshots