Banjo Pilot

aka: Banjo-Kazoomie, Diddy Kong Pilot
Moby ID: 18357

The bear takes to the air! They should put that one on the box. Yes, in the opening stretches of 2005, the Game Boy Advance gets its second dose of Banjo action with the high-flying, all-star race spectacular that is Banjo Pilot. With a motley assortment of contestants and courses hand-picked from the N64 and GBA adventures, the recognition factor is high, but powering a triumphant Klungo past Gruntilda way up in the air over Treasure Trove Cove is an experience we very much doubt you’ve had before in the Banjo universe.

Single-player gameplay offerings include the full Grand Prix mode complete with decisive dogfights against reigning champions, Jiggy Challenge in which you race a series veteran while simultaneously battling to snatch Jiggies from the sky, plus that staunch favourite Time Trial and the single-track instant fix of Quickrace.

In multiplayer terms you can link GBA systems to engage in aerial competition with (or against) up to three friends. Grand Prix is a multiplayer version of the four-track staple, Head-to-Head offers the simple argument-deciding power of one quick competitive race, while Dogfight does exactly what it says on the tin. Blow those boggle-eyed freaks out of the sky! (The characters, not your friends… no, come to think it, those too.)

Add to all this a bristling array of weapons from Triple Ice Eggs to the Saucer of Peril, advanced manoeuvres designed to clip seconds off your lap times, trophies and rosettes to win plus all manner of unlockable secrets contained within Cheato the spell book’s missing pages, and you’re looking at a game with a lifespan measurable in hundreds of air miles. And it should be available in a shop near you (or at least in a country in your hemisphere) right now – so by all means jump on board and take it for a spin.

Source:

rareware.com

BANJO PILOT’

Take control of Banjo, Kazooie and other characters from the beloved Banjo-Kazooie franchise in one of the most visually stunning, well-tuned racing experiences ever to come to the Game Boy Advance. Soar through the skies in custom vehicles, racing on tracks filled with power-ups, obstacles and more. Up here, the air is Rare!

Game Boy® Advance

FEATURES - Unmatched handheld air racing with fast, fluid gameplay and soaring, sweeping action - Choose from different pilots from the Banjo-Kazooie series, each with their own unique skills and custom aircraft - Compete on varied tracks filled with obstacles, power ups and numerous opponents - Game Boy Advance Game Link cable support for up to four players - Created by RARE, one of the world’s premiere game developers (Perfect Dark©, Goldeneye’, Banjo-Kazooie©, Conker’)

Source:

thq.com

Our favorite N64 bear in tight yellow shorts takes to the skies.

One of the GBA games snapped up by THQ when Nintendo sold its interest in developer Rare a few years ago, Banjo-Pilot is one purty racer.

Features

  • 16 tracks in four circuits
  • Quickrace, Time Trial and Jiggy Challenge modes
  • Plenty of unlockables
  • Multiplayer racing for as many as four

Lush graphics has always been one of Rare's strong suits -- 'tis to be expected from the company that wowed the gaming world with Donkey Kong Country back in the '90s. Banjo-Pilot's richly colored landscapes and highly detailed characters have plenty of wow in 'em and more than make up for the occasional pop-up.

At first, only Banjo, Kazooie, Mumbo Jumbo and Jingo are unlocked. As you earn your flying stripes, you'll gain access to other characters from the Banjo-Kazooie franchise, including Humba Wumba, Klungo, Gruntilda and Jolly Roger. Most aren't exactly household names, but hey, at least they look good. Characters are rated for handling, acceleration and top speed.

After coming out on top of the four races in a circuit, you'll face a one-on-one boss race that places a premium on maneuvering. In fact, the unusual game mechanic sometimes has the camera swinging 180 degrees to view your character from the front. At these times, your only goal is to avoid getting hit.

Even though the controls are quick and supple, Banjo-Pilot feels very much like a kart racer, with power-ups, zippers (turbo boosts) and more. You can climb a bit and execute a barrel roll. Illogical for an airplane-racing game but perfectly logical for a kart racer, you'll slow down if you go off course.

The clever folks at Rare have never been able to resist larding their games with collecting expeditions. On this score Banjo-Pilot feels a little more relaxed than previous Rare efforts, but you'll still get a feeling a sameness. The Jiggy Challenge, for example, follows the grand prix circuits, only this time you have to collect at least one Jiggy (jigsaw puzzle piece) while outracing a boss. You'll have to prospect the tracks yet again to pick up musical notes that earn unlockables from the ornery Cheato.

Bottom Line

Banjo-Pilot is an extremely handsome and well-tuned racer. Even if you grow tired of completing all the challenges, this game still delivers plenty of voom-voom.

Source:

www.nintendo.com


Contributed by gamewarrior, Evil Ryu.


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