🕹️ New release: Lunar Lander Beyond

Earth 2160

aka: Earth III: Conquest of the Red Planet
Moby ID: 18726

The Story

EARTH 2160 is the official sequel of the award winning, very popular and top selling EARTH series and continues the brand of Earth 2140 and Earth 2150.

Only a few thousand humans managed to escape from the Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilisations. Somehow each of the three fractions "Eurasian Dynasty", "United Civilised States" and "Lunar Corporation" did this independently and separately from each other - but in the year 2160 something strange happens in this new world. If ED, UCS and LC join forces or continue their old war against each other - is possibly now, up to the player.

Beside the usual venues in the solar system, there are some strange looking locations: planets with moving and reflecting liquid surfaces. And beside the standard RTS - resource acquisition, base building and destruction of enemy bases, the year 2160 will have some adventure inspired tasks for the players.## Fractions

ED (Eurasian Dynasty) - after the destruction of the EARTH, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts.

LC (Lunar Corporation) - This peace loving Matriarchal society has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference. They have the ability to defy all the laws of gravity to move quickly to a new location.

UCS (United Civilized States) - these machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the Solar system with its own mechanical army.

Aliens - alien renegades were imprisoned a long time ago, deep in the unknown history of Mars. In 2160 landing UCS ships awoke them from their suspended animation. Now they are trying to escape their prison and to establish new bases in the solar system.## Technology

The game uses the latest Earth-4 engine.

This completely and newly developed graphics Engine brings an as yet unseen level of detail, limited only by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. Shader technology is used to create reflections from a variation of surfaces, multiple, dynamic coloured lights, realistic looking liquids with a dynamic, continually changing appearance.

Innovative material technology is used to create realistic looking materials. Metal, glass, dust covered surfaces, clothes, skin all materials have their unique characteristics. No mote flat textured polygon's view so common in all 3D applications. With the use of new materials the game world looks absolutely amazing.

Bump maps and specula maps add a lot of detail to the geometry of the objects.

And more. The materials can be dynamically changed to create realistic destruction effects like holes, burn marks, scratches, cracks etc.

Hardware supported particle systems create spectacular pyrotechnic (explosion, smoke, dust) and lighting effects.

The unique AI system, self-learning by linear back framing algorithms, beams gamers into a new world of gaming experience.

Unit movement routines and path finding functions create realistic unit behaviour.

From huge star ships to fast star fighters, all flying units have smooth flying trajectories. Spectacular dogfights between fighters will be a common and well-loved scene.## Innovations

Virtual agents: A whole new dimension will be added to the game by using virtual agents. Agents are freelancers available for hire who help a player during the game.

Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.)

Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids for the agent. This creates an opportunity to economically defeat an opponent by raising the price of the agent he wants to hire.

Each agent remembers his old contracts with the player. The History of old contracts has a strong influence on the price of the agent. A player has to take care of his hired agents otherwise they may not want to work for him in the future.

Agents also have relationships between each other. They can like, dislike, love or hate other agents. Those relationships also have influence on the price of a contract with an agent. For example: it is possible that an agent will work for a player for a really small amount of money because an opponent has hired the agent he hates the most.

Not all agents are available all the time. If an agent is under contract to one player, he or she will not be available for the others.

Modular construction:

Most of the units and buildings have a modular construction. A player can construct his own units from a wide assortment of basic parts. This approach allows each player to create his own unique looking army.

Base structures are also created from smaller components, making them very flexible. A player can always construct a base, to fit into to the current terrain and the task at hand. For example - when constructing an LC skyscraper, the player may choose which segment should be placed on which floor. This makes an uncountable number of different buildings possible.

Free Research:

A player can work on as many technologies as he chooses at the same time, depending on his resources (number of research centres, money, power). There are some parts of the research tree, which are unavailable to a player until he gets the starting technology for an item. The starting technology can be found as an alien artefact, bought from an ally or stolen from an enemy.## Features

  • 4 playable parties with different basic technologies and abilities
  • Each party consists of more than 13 basic buildings and more than 13 basic units
  • Various enemy races, special units and NPC's
  • 4 single player campaigns, each with 7 missions
  • Skirmish mode with 10 maps
  • 4 Multiplayer modes with 10 maps
  • Multiplayer game saves and joining of running matches
  • EarthNet Server with ladder and league support
  • Modular Unit construction system. Each unit can be created from modular parts: chassis, armour, engine, boosters, cannons (up to 8 cannons), shield generator and modulation of particle weapons and shields. The number of different unit configurations is not countable
  • Units can be stored inside hangars. Hangars can be abandoned quickly to surprise an enemy
  • Units can be produced directly in hangars
  • Realistic, formable multiple textured terrain
  • All cut scenes are displayed by the game engine and rendered in real time
  • Holographic, transparent interface without the classic panel
  • Multiple Window Cam display with first person view
  • Main menu with story driven cut scenes (rendered on the fly) in the background
  • 12 or more virtual agents. These special characters have strong personalities and a great influence on the game. Each agent has a few special abilities. There are 20 ability categories for the agents
  • The economy is based on 3 main material types- water, metal and silicon. For each material there are 3 different sources. Metal types vary on the different maps. Color, HP, speed and armour of the units depend on the metal used. Number of all material sources is 18 (3 for water, 3 for silicon and 12 for metal)
  • Multiplayer for up to 8 players per match
  • Saved games available in multiplayer
  • Possibility to connect to a running game
  • MP Spectator mode, Replays
  • The Possibility to join an AI player in multiplayer games
  • E2160 World editor as an external program
  • Per Pixel Shader 1.0, 1.2, 2.0 and 3.0 native support
  • EarthC (programming language) SDK for Mod teams
  • Full Unicode support

System Requirements

Minimum:

PC with Pentium IV processor or equal AMD (1500+ processor)

Windows 2000 or XP Home / Professional

512 MB RAM

DirectX ™ 8.1 compatible Video card with 128 MB RAM (GeForce 3, GeForce 4 TI, ATI RadeOn 9000+ etc.)

DVD-ROM drive

DirectX compatible sound card

Windows R compatible mouse and keyboard

1.5 GB free disk space

Recommended:

PC with Pentium IV processor or equal AMD (1500+ processor)

Windows XP Home / Professional

512 MB RAM

DirectX 9.0c compatible Video card with 256 MB RAM (GeForce FX better 6800 Ultra, ATI RadeOn 9800+ etc.)

DVD-ROM drive

DirectX ™ compatible sound card

Windows R compatible mouse and keyboard

2.0 GB free disk space

Source:

www.earth2160.com

Reviews

“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”

90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”

85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”

87 – BonusStage

Ăśber dieses Spiel

DIE ZUKUNFT DER MENSCHHEIT BEGINNT NACH DEM ENDE DER WELT...

Nach dem Untergang der Erde im Jahre 2150 besiedelt der Rest der Menschheit den Mars. Doch die neue Heimat birgt ein gefährliches Relikt von einemfernen Ort, aus längst vergangener Zeit. Auf einer Odyssee durch atemberaubende Welten, im Kampf gegen den Feind und verraten von der eigenen Regierung, brauchen ihre Helden und Armeen eine starke Hand.

Lassen Sie sich von EARTH 2160 in die ferne Zukunft entfĂĽhren, und nehmen Sie die Herausforderung an: Entscheiden Sie ĂĽber das Schicksal des Universums!

FEATURES:

  • Grandiose 3D Grafik: Beeindruckende, im Genre noch nie zuvor gesehene Nahaufnahmen, Echtzeit-Cutscenes und ein revolutionäres Bild-im Bild Feature
  • Individuell: vier völlig unterschiedlich spielbare Fraktionen mit kombinierbaren Fähigkeiten und Technologien
  • Komplettes RTS: Basisbau, Ressourcenabbau, Forschung, modulare Einheitenkonstruktion, Taktik und Massenschlachten
  • LangzeitspielspaĂź: zusätzliche Skirmish- und Multiplayer Maps mit 4 Mehrspielermodi fĂĽr bis zu 8 Spieler im Netzwerk oder im Internet ĂĽber EarthNet™ Server
  • Earth 2160 V 1.37 (multilingual), SuperStorm V 3.0 Multiplayer MOD, Earth 2160 Platinum und Titanium Map Pack, Soundtrack

Source:

store.steampowered.com (German)


Contributed by jaXen, tarmo888.


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