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Dead Rising

Moby ID: 23514

CHOP 'TIL YOU DROP!

YOU ARE FRANK WEST. A HARD-EDGED PHOTOJOURNALIST HELLBENT ON INVESTIGATING THE MYSTERY AT WILLAMETTE MALL. IT'S SWARMING WITH ZOMBIES. YOU HAVE 72 HOURS.## ANYTHING AND EVERYTHING IS A WEAPON!

Source:

Back of Keep Case (US)

Capcom's new title makes its way to Microsoft's Xbox360!

Capcom Co., Ltd. is pleased to announce the upcoming release of "DEAD RISING (tentative name)" for Microsoft's Xbox360.

"DEAD RISING (tentative name)" is survival horror game. The hero of the story is Frank West, a grizzled freelance photographer who has made his way to an idyllic suburban town to get his hands on the scoop. To his surprise, he soon discovers that the town has been overrun with zombies. As he fights tooth and nail against hordes of gruesome zombies, Frank must discover the cause of the disturbing outbreak. Full of mystery and thrills, this title is sure to please.

As a worldwide leader in gaming industry, we here at Capcom are proud to be on the forefront of this new cutting-edge technology. As always, we will continue to strive to provide our customers with the best possible forms of innovative entertainment on this new and exciting device.

Particulars of the new game are described below.

[Product Information]

〔Name〕"DEAD RISING "(tentative name)

〔Hardware〕Xbox360

〔Genre〕Survival Horror

〔Release Date〕North America; 2006

Europe; 2006

Japan; 2006

Source:

Press release (17th May 2005)

CAPCOM SHOWCASES DEAD RISING AT X05

X05, AMSTERDAM - October 4, 2005 — Capcom® today showcased a playable version of Dead Rising, a survival horror game for the Xbox 360™ video game and entertainment system from Microsoft, that brings new meaning to the phrase retail hell. Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on the hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety yet it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. Capcom plans to release the game for PAL territories in 2006.

Dead Rising features an open level of freedom and offers a vast array of gameplay possibilities. As part of a real time system, time is dynamic in Dead Rising, marching on whether Frank is actively engaged or if simply stationary. Time also plays a role as zombies become more powerful when the sun goes down. Though they move slowly during the day, the zombies become stronger and faster at night, making it even more dangerous for players to survive. The unprecedented numbers of enemies come in never-ending waves and consist of a diverse population of former humans that have retained some memory of their previous lives, which is reflected in their behaviour and appearance. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.

Source:

Press release (4th October 2005)

CAPCOM® SHOWCASES DEAD RISING™

**CAPCOM® SHOWCASES DEAD RISING™ FOR XBOX 360™ VIDEO GAME AND ENTERTAINMENT SYSTEM FROM MICROSOFT

The Road to Stardom is Wrought With Swarms of Flesh-Hungry Zombies

LAS VEGAS - February 16, 2006** — Capcom® today showcased Dead Rising™ for Xbox 360™ video game and entertainment system from Microsoft, a survival horror game that brings new meaning to the phrase "retail hell." Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. Capcom plans to release the game for North America in Q2 2006.

Dead Rising features an open level of freedom and offers a vast array of gameplay possibilities. As part of a real time system, time is dynamic in Dead Rising, marching on whether Frank is actively engaged or if he is stationary. Time also plays a role as zombies become more powerful when the sun goes down. Though they move slowly during the day, the zombies become stronger and faster at night, making it even more dangerous for playersto survive. The unprecedented numbers of enemies come in never-ending waves and consist of a diverse population of former humans that have retained some memory of their previous lives, which is reflected in their behavior and appearance. The variety ofdifferent stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.

Dead Rising includes the following features:* Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore

  • Swarm technology allows an unprecedented amount of enemies on screen at once resulting in nonstop, pulse-pounding action

  • Intense gore and vibrant realism

  • Anything in the mall is at Frank's disposal

    • Grab environmental objects like umbrellas and benches to use as improvised weapons

    • Snatch items from different stores to use as weapons including golf clubs, lawnmowers, fry pans and more

    • Chow down on various "mall food" to revive health

  • Real time system – key events happen at certain times and if players are not mindful, important story elements and opportunities may be missed

  • Use Frank's photojournalistic skills to capture the insanity on film; the better the shot, the better the reward will be

Source:

Press release (16th February 2006)

Trapped in a shopping mall over-run with zombies, freelance photo-journalist Frank West has 72 hours to get the scoop on the outbreak. Frank must use his wits and the everyday items he finds in the mall to stay alive and post the story that is set to make him famous.

  • Swarm technology allows an for an unprecedented number of enemies on screen at once resulting in non-stop, pulse-pounding action
  • Anything in the mall is at Frank’s disposal – take items from over 100 stores to use as weapons or eat foodstuffs to restore health
  • Open structured gameplay lets the player decide how to progress – does Frank attempt to save NPCs and risk death or let them perish?
  • Time is constant and keeps on progressing regardless of Frank’s actions
  • Take photographs as the gruesome events unfurl – the better the photo, the more points earned.

Source:

www.xbox.com


Contributed by Sciere, Starbuck the Third.


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