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Heart of Darkness

Moby ID: 262

Hidden away in the Heart of Darkness lies a terrifying world. A world ruled by the masters of Darkness whose cruel and absolute power leads an army of emaciated devils. The fiendish force scours the land in search of Andy, a young boy on a quest to rescue his dog Whisky.

Trapped in a terrifying nightmare, only you can take Andy through hundreds of epic encounters to overcome a whole host of wonderfully wierd characters and emerge triumphant from the Heart of Darkness.

  • 176 locations and over 30 minutes of seamless film action.

  • Developed by the creators of Out of This World

  • Climb, swing, twist and swim around 8 worlds of stunning environments packed with puzzles and fiendish traps.

  • Music by Bruce Boughton, performed by the London Symphony.

Source:

Unknown Source

In a world just like our own lives Andy, a boy like any other. His teacher hates him. His dog adores him. The thing that really scares him is the dark. . .

To rescue his doggy pal, Whisky, snatched away by the Forces of Darkness, Andy must face his darkest fears in a secret kingdom, a world of soul-hungry phantoms, bed- time demons with manic monsters and bizarre friends.

Only YOU can control Andy's destiny, hold back the forces of evil and ultimately confront the sinister Master of Darkness.

You will climb, swing, twist, swim and shoot your way through a world filled with mystical mazes, exotic landscapes and evil enemies. You fight head on within 8 huge levels splits in around 180 screens inhabited by The Shades and The Dark Souls. This is a land where your childhood nightmares become a reality. . .

Heart of Darkness features over 30 minutes of cinematics which fluidly merge with the gameplay. It also boasts a huge diversity of environments, offering a large scope for exploration and demanding a variety of tactics. The storyline is thrilling, with some lovable characters; and the game has a rich detail with shadows calculated and distorted in real time and some incredibly detailed animation.

Face your darkest fears, with Heart of Darkness.

Source:

From uk.playstation.com

INTERPLAY AND INFOGRAMES ENTER INTO UNPRECEDENTED JOINT VENTURE FOR HEART OF DARKNESS

Irvine, CA, January 6, 1998 -- Interplay Productions announced today that it has entered into a joint venture with Infogrames Multimedia for Heart Of Darkness. In the venture, Interplay will publish the title in North America and Infogrames will publish the title in Europe with the remainder of the world split between the two companies. The game, developed by Amazing Studio, will be simultaneously released for the Sony PlayStation and Windows 95/98 and Windows NT 4.0/5.0 based PC's. The action adventure platform game is scheduled to ship in the spring of 1998.

"This unprecedented cooperation between two major publishers will maximize the commercial success of the title," states Brian Fargo, CEO of Interplay. "We are looking forward to this collaboration with Infogrames and the release of Heart Of Darkness." "The best way to describe Heart Of Darkness is that it's more like an interactive animated film than anything else," says Fargo. "The game has a Toy Story-esque look to it mixed with fast paced and challenging puzzles that gamers desire."

In this action adventure, gamers assume the role of Andy, a young boy who must journey deep into another world to rescue his beloved dog, Whiskey, from the forces of evil. In this secret kingdom - a world of magic, adventure, furry friends and manic monsters - lies the key to Andy's innermost fear, his fear of the dark. Players control Andy's destiny, hold back the forces of evil and face the Master of Darkness.

Gamers will climb, swing, twist, swim and shoot their way through a world filled with mystical mazes, outlandish landscapes and evil enemies. This is a land where childhood nightmares are a reality. Gamers fight head-on through nine levels in a world inhabited by The Shades and The Dark Souls.

"Our goal in creating Heart Of Darkness was to take gaming to a new level of sophistication," said Eric Chahi, co-founder of Amazing Studio. "We didn't want our images to look like hi-tech 3D computer images, but more like natural backgrounds_closer to a painting than a hyper realistic rendering, and for characters, something closer to cartoons." Amazing studio's website, is filled with these "cartoon" images and movies that really give the gamer a taste of what the adventure is like.

Heart Of Darkness is rendered with 3D Studio and relies on traditional computer animation. Andy, our hero, takes up more than 2000 frames of animation in one direction alone while maintaining seamless transition between actions. This mixing of transitions allows for a greater and smoother level of interaction.

"Amazing Studio and Interplay have produced award-winning titles in the past," commented, Alan Pavlish, executive producer in charge of the action division at Interplay. "I worked with Eric Chahi on Out of This World which was a huge success and a great experience and I anticipate Heart Of Darkness will be even more successful. The game, with its gorgeous environments, strong puzzles and storyline, pull the player in and keep him hooked until the very end, making it challenging and fun to play."

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Founded in 1983, Interplay Productions is a leading developer and publisher of award-winning entertainment and educational software designed by gamers, for gamers. Interplay releases products through Interplay, Brainstorm, MacPlay, VR Sports and its affiliated labels for personal computers as well as leading console game platforms.

Source:

Press Release

descriptif

Au coeur des Ténèbres se cache un monde terrifiant. Le Maître y règne avec une puissance sans limite qui n'a d'égale que sa cruauté. A la tête d'une armée de démons affamés, il traque le jeune Andy venu délivrer son chien Whisky. Vous seul pouvez l'aider à affronter ce cauchemar !

charactéristiques

  • 8 mondes maléfiques
  • 176 tableaux
  • Un gameplay extrêmement varié (escalader, nager, tirer...)
  • Des décors sublimes qui regorgent de mécanismes subtils et de pièges
  • Fluidité parfaite entre les scènes de jeu et les 30 minutes de séquences cinématiques
  • Des graphismes et des animations d'une qualité sans précédent
  • Des personnages drôles et attachants
  • Un scénario digne d'un vrai film
  • Musiques interprétées par le Sinfonia of London

Source:

www.atari.fr - Windows (French)


Contributed by Grant McLellan, Xoleras, Brian Hirt, Jeanne.


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