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|Acting||The quality of the actors' performances in the game (including voice acting).||4.5|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.5|
|Overall MobyScore (2 votes)||4.2|
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The biggest difference between the two games is Jumpgate's difficulty. It assumes you mastered the first game, so the enemies are faster, more numerous and mostly airborne (the easy-to-bag walkers have disappeared). Except lots of crashing and replaying. But what replaying it is! This Operation's a success.
Electronic Gaming Monthly (EGM)
More in-the-cockpit action. Jumpgate is essentially the first Shockwave, it just has new combat areas. The control could use some fine-tuning, but awesome cinemas and intense action compensate.
Video Games & Computer Entertainment
That aside, I loved Shockwave: Operation Jumpgate. If you want a game you can play for weeks on end and you're itching to get hooked, go for it. It's your world. I still have a long way to go in the game and I'm enjoying every minute of it. (Every minute I'm playing and not screaming curses at the TV screen, that is.)
Coming Soon Magazine
If you liked Shock Wave, you will love the data disk, Operation JumpGate. The only thing we could argue is the number of missions. Five is a bit too short.