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ALFA: Antiterror - Advanced War Tactics

Moby ID: 43646

Alfa Force Challenges You

29.12.2005

Will you accept? The legendary Russian special force "Alfa" is waiting for an answer. GFI and "MiST Land - South" are pleased to present the original phase-based tactical simulator game - Alfa:Antiterror.

"August, 1996, Chechnya. There have been battles in Grozniy for several days. Large groups of unlawful military units leaded by the field commander Aslan Maskhadov entered the city from different directions and took under control most of the strategically important spots. MIA RF hostel and headquarters are blocked by the large terrorists' forces. After long and fierce defense of the FSS hostel, where terrorists used heavy arms and armored vehicles, the Russian command decided to break through the terrorists' ring. After that the group must advance for several blocks and go out for the tram depot to the post of the MIA RF army".

The demo-game is available now for download. Please, follow this link: http://downloads.gfi.su/Alfa_eng_demo.exe (361 Mb).

Playing the demo version you will face one the most dramatic episodes of the counter terrorist's operation. Being realistic in everything is the game's motto. All missions have historical counterparts, and some of them were kept under secrecy until recent times.

As for the demo-mission your objectives will be the following:

Get through to the post of the MIA RF army;

Prevent terrorists' attack the post;

Minimize casualties among the staff of the army.

You are the part of the elite unit, the soldier of "Alfa" force. Owing to the help of former and acting members of "Alfa", the developers succeeded to build up the deep tactical setting. The cold calculation of every movement, steel nerves and zero emotion are necessary, because Special Forces never fight like happy-go-lucky. But the decent amount of luck and adrenaline is also required, because Special Forces are always to risk.

People play the major role in game; therefore each soldier is given individual personal traits, determining his behavior and interaction with other squad members.

Deep immersion into the game is made possible by advanced game engine. It includes ragdoll physics, unique animation system, realistic ballistics and realistic materials' physics. There is nothing more exciting to shoot the enemy through the closed door or blow up his shelter with bazooka.

Sharp-looking graphics system of the utmost quality provides photorealistic textures, large, high-detailed battlefields and objects. Grass, trembling in the wind, trees, brought to life up to the last leaf, post-effect "Bloom" - this does not even nearly describe all features made possible by the game engine.

Once the story is finished and you get to see the ending movie - that's where the game begins. After defeating the AI, try taking on a real-life opponent. Internet or local connection, HotSeat or play by e-mail will allow you to escape the real world for several hours, prolonging the game's lifespan to infinite.

Source:

GFI press release (December 29, 2005)

Storyline:

"Alfa" force was raised in 1974 as the elite Russian counter terrorist's unit. "Alfa" is considered to be one of the world's best Special Forces. For many years it has been standing on the forefront protecting people. There are a great number of successful operations at their expense in Afghanistan, Chechnya, Dagestan and in many other hot spots. Some operations till are kept under top secrecy. Nowadays, when the whole world faces the dreadful menace of international terrorism, the soldiers of "Alfa" keep their noble service for the good of the freeworld.

Playing "Alfa:Antiterror" you will face everyday work of "Alfa" force during one the most dramatic episodes of the counter terrorist's operation in Chechnya 2002-2004. All missions have historical counterparts and some of them were secret until recent times.

You start playing as a young officer just graduated from the military academy. His career ladder in "Alfa" will run along the dusty and fierce roads of the Second Chechen War. The commander's military jeep has been blown up near one of the Chechen's village. From that very moment you are in action.

People play the major role in the game - they are not just figures on the screen. All soldiers have real-life prototypes, of course, their names and personal data were changed with a view of secrecy. Anyway each soldier is given individual personal traits, determining his behavior and interaction with other squad members. Each character has its own skills and specialization, as it is in real "Alfa" force. All skills can be improved while playing, because Special Forces always are to go ahead of their opponents.

Owing to the help of former and acting members of "Alfa", the developers succeeded to build up the deep tactical setting. The cold calculation of every movement, steel nerves and zero emotion are necessary, because Special Forces never fight like happy-go-lucky. But the decent amount of luck and adrenaline is also required, because Special Forces are always to risk.

Key Features: * 9 single-player missions and 6 maps for multiplayer; * Unique animation system enlivens characters and their behavior; * Realistic ballistics and realistic materials' physics; * Large variety of weapons and equipment including models used by special forces; * AI opponents react and behave as in the situation of real combat; * Wide-scaled military operations with the assistance of MIA RF army; * Air strikes and artillery support are available; * Brand-new eye on tactical games - give special orders for the soldiers, e.g. "look round the corner", "sideways movement" etc. * Playing by local connection, Internet or "hot-seat"; * 5 multiplayer modes for 6 players, including "cooperation", "deathmatch", "team-deathmatch", "domination" etc; * Large modding opportunities.

Source:

www.gfi.su (Developer's website)


Contributed by Patrick Bregger.


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