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Return to Krondor

aka: Raymond E. Feist's Return to Krondor, Raymond E. Feist's Rückkehr nach Krondor, Thief of Dreams
Moby ID: 458

A powerful relic is missing. A kingdom is in danger. Krondor awaits your return.

Return to Krondor envelopes you in a world of strange creatures, desperate characters and the magic arts. Re-enter the complex and compelling kingdom of Midkemia in the sequel to the best selling RPG, Betrayal at Krondor.

The Tear of the Gods, a holy artifact possessing unimaginable power, is in peril. Your party must race against Bear, an evil madman, and his followers to raise the sunken ship that holds the artifact and return it to its rightful place in the Temple of Gods. The fate of Krondor is in your hands.

Source:

Sierra Entertainment Official Website

RETURN TO A WORLD OF DANGER, MAGIC, AND BETRAYAL.

Return to Krondor envelopes you in a world of strange creatures, desperate characters and the magic arts. Re-enter the complex and compelling kingdom of Midkemia in this sequel to the best selling RPG, Betrayal at Krondor.

The Tear of the Gods, a holy artifact possessing unimaginable power, is in peril. Your party must race against Bear, an evil madman, and his followers to raise the sunken ship that holds the artifact and return it to its rightful place in the Temple of the Gods. The fate of Krondor is in your hands.

Features- 11 plot-twisting chapters- 180 real time, motion captured 3D characters- 60 spells to create and adapt- Tactical turn-based RPG combat system- 16-bit color with real-time lighting- Original soundtrack by Voice of the Arts- 3D wrap around sound- Smart cursors make control simple- Comprehensive alchemy system- Over 30 varieties of locks, traps & puzzles

Source:

Back Cover

SIERRA WELCOMES THE RETURN OF "KRONDOR": PYROTECHNIX, INC.,MAKERS OF RAYMOND E. FEIST'S "RETURN TO KRONDOR,"JOINS SIERRA'S FAMILY OF LEADING-EDGE DEVELOPMENT GROUPS

Highly-awaited sequel to Sierra's award-winning "Betrayal at Krondor"
scheduled for a Holiday 1998 release

Bellevue, WA, December 1997 -- Sierra announced today the acquisition from 7th Level of PyroTechnix, Inc., makers of the highly-anticipated role-playing computer game Return to Krondor. Designed by acclaimed author Raymond E. Feist, Return to Krondor marks the triumphant return of the Riftwar Saga to computer role-playing in the monumental sequel to Sierra On-Line's award-winning Betrayal at Krondor.

"We're thrilled to welcome Raymond Feist and the 'Krondor' series back to the Sierra family," said Scott Lynch, senior vice president at Sierra. "When the Sierra team saw the game engine technology developed by PyroTechnix, combined with the brilliant story and character development of Mr. Feist, we were blown away. Return to Krondor is the experience gamers have been waiting for since Betrayal at Krondor's release in 1993." "We are confident Return to Krondor will greatly influence the way role-playing games look and play in the future. Sierra's powerful sales and marketing team gives us the support we need to realize our goal with this, and future Krondor titles," said Sinjin Bain, President of Pyrotechnix, Inc. "PyroTechnix has a great creative relationship with Ray Feist and we're extremely pleased to be joining the Sierra family. We look forward to the dynamic combination of Feist, PyroTechnix, and Sierra producing a profitable and successful relationship." "For many years, Sierra has stood as a major force in computer games," said Raymond E. Feist. "It's flattering to have Sierra want the Krondor series back again. The Krondor franchise began with Betrayal at Krondor and I look forward to working closely with PyroTechnix and Sierra on this and future Krondor titles."

In Return to Krondor, an ancient and inscrutable evil has emerged from the darkness to strip the Ishapian Church of its most sacred artifact -- the Tear of the Gods. The struggle to reclaim this relic unfolds from the perspectives of the player's five main characters. Their epic quest leads them from the dizzying heights of Krondor's palace, through the city's twisting sewer tunnels and into the haunted depths of a temple, dedicated to an evil as ancient as the gods themselves.

The advanced True3D engine, created by PyroTechnix, powers the monumental sequel. True 3D creates a realistic, visually engaging environment through six degrees of freedom, motion-captured, real-time characters and the integration of 2-D animation with 3-D characters. Additional features include real-time light and sound sourcing, translucency and 16-bit color. The Windowsr95-native game is slated for a Holiday 1998 release.

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Sierra, located in Bellevue, WA, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. In July 1996, Sierra was acquired by CUC International, Inc. (NYSE: CU), a technology-driven retail and membership services company that provides access to travel, shopping, auto, dining, home improvement, financial and other services to more than 70 million consumers worldwide. Sierra is part of CUC Software, an operating unit that consolidates the sales, manufacturing, finance, accounting and management of CUC International's software divisions.

Source:

Press Release

KEHREN SIE ZURÜCK IN EINE WELT VOLLER MAGIE, GEFAHREN, UND VERRAT

Rückkehr nach Krondor entführt Sie in eine Welt voller seltsamer Kreaturen, verzweifelter Charaktere und Zauberkünste. Kehren Sie mit der Fortsetzung des Besteller-Rollenspiels Betrayal at Krondor zurück in das weite und spannende Königreich von Midkemia. Die Träne der Götter, ein heiliges Artefakt, das unvorstellbare Macht besitzt, ist in Gefahr. Ihre Helden müssen gegen Bear antreten, einen wahnsinnigen Schurken, und seine Gefolgsleute. Es gilt das Schiffswrack zu heben, mit dem das Artefakt gesunken ist, damit es seinen rechtmäßigen Platz im Tempel der Götter wieder einnehmen kann. Das Schicksal von Krondor liegt in Ihren Händen.

FEATURES

5 einzigartige Helden, alle mit detailliert ausgearbeiteten Fähigkeiten und Persönlichkeiten.

Cinematische grafische Zwischensequenzen.

11 spannende Kapitel.

Über 1800 Echtzeit-Motion-Capture-3D-Charaktere.

60 erstellbare und veränderbare Zaubersprüche.

Taktisches, rundenbasiertes Rollenspiel-Kampfsystem.

Source:

Back of Case - DICE release (Germany)


Contributed by Jeanne, Patrick Bregger, Alan Chan.


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