Warlock

aka: Warlock's Quest
Moby ID: 51284

Warlock's Quest

Oliver ZIMMER

**WARLOCKS'S QUEST : A PLACE OF DEADLY PERILS, crawling with creatures of utmost evil and bristling with vicious traps.

Warlock's Quest defy the screeching forces of the damned. If you dare !

Warlock's Quest : 100 % arcade action, 100 % thrills.

Warlock's Quest : when the screaming starts...**

UN UNIVERS TERRIBLEMENT DANGEREUX, grouillant de créatures maléfiques, de piègas sournois et diaboliques.

Warlock's Quest : un défi infernal vous est lancé. Laissez-vous ensorceller.

Warlock's Quest : 100 % arcade, 100 % adventure, 100 % action. (c'est de la sorcellerie).

Warlock's Quest : c'est pas le moment de faiblir !

Ein überaus gefährliches Reich, das von unheilbringenden Kreaturen und heimtückischen, teuflischen nur so wimmelt. Warlock's Quest : eine höllische Herausforderung lassen Sie sich bezaubern !

Warlock's Quest : 100 % Arcade, 100 % Adventure, 100 % Action (Das grenzt an Zauberei !)

Warlock's Quest : Das ist nicht der richtige Augenblick schwach za werden !

FEATURES :

• Deadly perils. • Crawling with creatures of evil. • All joystick action.

Source:

Back of Cassette Inlay - Commodore 64 (European)

WALK SOFTLY AND CARRY A BIG SCEPTER

Forget about that nap. Turn off the TV. Put away the potato chips. The Karna, that precious jewel which grants its possessor infinite power has been stolen. To recapture it you'll face unfriendly ghosts, winged rodents, fire-breathing zombies and chomping piranhas. Be prepared. The Underworld is no place for a couch potato.

Your quest will take you through twenty levels of clammy ruins, infested cemeteries and dangling skeletons. Equipped with only your wits and your scepter you'll defend yourself from as motley an assortment of ghouls, goblins, and gobbling gargoyles as ever stalked a computer screen. Along the way you'll locate the eight magical objects that will guide and assist you. And you'll need all the help you can get. Because there at the earth's core you'll meet and do battle with HE who has stolen the Karna. His evil is unspeakable. His power unimaginable. His name, unpronounceable. And he doesn't negotiate.

SAVING THE WORLD IS NO PICNIC

This journey is not for the faint of heart. Or the faint of stomach. You'll actually hear scurrying spiders, slithering snakes and skulking spirits. You'll see the full color, graphic reproduction of havoc, destruction, mayhem and devastation. Besides, the weather down there is terrible. But you have no choice. You alone have been selected. The fate of the world hangs on your joystick.

Source:

Back of Box - Commodore 64 (US)


Contributed by FatherJack.


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