Silent Hunter II
SILENT HUNTER IIβ’ SURFACES! SEQUEL TO BEST-SELLING SUBMARINE COMBAT SIMULATION TO SHIP IN 2000
NOVATO, CA - June 20, 2000 - The Entertainment Division of Mattel Interactive, a division of Mattel, Inc. (NYSE: MAT) today announced that the WWII submarine combat simulation Silent Hunter IIβ’ is scheduled to ship in Q4 of 2000. The original Silent Hunter was a huge success, selling over 300,000 units since its release in 1995, and fans have been anxiously awaiting a sequel. Silent Hunter II recreates the historical battles in the North Atlantic between Germany's vaunted U-Boat "wolfpacks" and the naval convoys of the American and British Navy - the lifeblood of the Allied war effort.
Silent Hunter II is being developed by Ultimation, Inc. and marks the fifth collaboration between Mattel Interactive and the Petaluma, CA-based game developer. Ultimation is currently working on Larry Bond'sβ’ Harpoon4β’, which is scheduled to ship this November, as well as Destroyer Commandβ’, which ships in 2001. "We're really excited about the opportunity to develop Silent Hunter II," says Ultimation director of engineering Troy Heere. "Our naval simulation engine and development team are second to none. Silent Hunter II will include a ton of new features, the biggest of them being interoperability with Destroyer Command. Fans of the original Silent Hunter will be very pleased."
Updated features also include a full complement of realistic environmental effects, including sea conditions ranging from glassy smooth waters to punishing squalls. Weather, in addition to rain and cover of darkness will play important parts in the tactics and strategy of your U-Boat command. An array of over 50 types of military and civilian ships, aircraft and submarines complement the 4 highly detailed U-Boat models at the players' disposal.
Silent Hunter II will also capitalize on the latest video rendering technology, with external views rendered in full 3D and with full 360-degree viewing capability. On the deck, a first-person mode enables commanders to target and attack both sea and airborne enemies using the anti-aircraft machine guns or the deck cannon. A multimedia presentation features detailed interviews with combat veterans as well as interactive tours of a German U-Boat.
About Mattel Interactive
Mattel Interactive is a leading entertainment company with strong brands on all major platforms. Our mission is to develop and publish innovative, interactive technology tools worldwide for the home and classroom. Mattel Interactive products are distributed using a multi-channel approach that includes retail, direct marketing, OEM, the Internet and schools. Products are also sold throughout international markets in Germany, France, the United Kingdom, Ireland, Holland, Latin America and the Pacific Rim. Mattel Interactive was established in 2000. Under the Mattel Interactive umbrella are three divisions; Entertainment, Productivity and Learning.
About Ultimation
Ultimation is focused on the development of Strategy and Action titles for both personal computers and next-generation videogame consoles. Founded four years ago by industry veterans Troy Heere and Dave Bringhurst, the company's tight-knit team brings a tremendous level of passion and experience to each of its projects. Ultimation previously developed both the Playstation version of Allied General, and Panzer Commander for the PC. Ultimation is based in Petaluma, California, and can be found on the Internet at www.ultimation.com.
Source:
Press release
"The Battle of the Atlantic was the dominating factor all through the war. Never for one moment could we forget that everything happening elsewhere, on land, at sea, or in the air, depended ultimately on its outcome, and amid all other cares we viewed its changing fortunes day by day with hope or apprehension." - Winston S. Churchill
The U-boat was among the most feared - and effective - weapons of World War Two. Under the leadership of Admiral Karl Dnitz, the U-boat campaign in the Atlantic constantly threatened the vital supplies going to Great Britain and the Soviet Union, and nearly changed the course of the war. In Germany, the members of the Ubootwaffe were lionized as heroes of Germany. They were also members of one of the most perilous branches of any armed force in the war, with loss rates eventually topping 70%.
A sequel to 1995's award-winning Silent Hunter, Silent Hunter II gives the player freedom unmatched by previous submarine simulations. All major stations of a U-boat are fully modeled, from the AA guns, to the hydrophones, to the torpedo deflection calculator. Plus, Silent Hunter II inserts the player's U-boat into a fully-realized 3D environment, with dynamic weather modeling, positional sound, and gorgeous 3D graphics.
Source:
ultimation.com
Π‘ΡΡΠΎΠ²ΡΠ΅ Π²ΠΎΠ΄Ρ Π‘Π΅Π²Π΅ΡΠ½ΠΎΠΉ ΠΡΠ»Π°Π½ΡΠΈΠΊΠΈ ΡΠΌΠ΅ΡΡ Ρ ΡΠ°Π½ΠΈΡΡ ΡΠΎΠΊΡΡΡΡΠ΅ Π² Π»Π΅Π΄ΡΠ½ΡΡ Π³Π»ΡΠ±ΠΈΠ½Π°Ρ ΡΠ°ΠΉΠ½Ρ. ΠΠΎΠ»Π³ΠΈΠ΅ ΠΈΠ·Π½ΡΡΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄Ρ, Π»ΠΈΡΡ ΠΈΠ·ΡΠ΅Π΄ΠΊΠ°, ΡΡΠΌΠ½ΡΠΌΠΈ Π½ΠΎΡΠ°ΠΌΠΈ ΠΏΡΠ΅ΡΡΠ²Π°ΡΡΡΡ ΠΊΠΎΡΠΎΡΠΊΠΈΠΌΠΈ ΠΏΠ΅ΡΠ΅Π΄ΡΡΠΊΠ°ΠΌΠΈ, ΠΊΠΎΠ³Π΄Π° ΠΏΠΎΠΊΠ°ΡΠΈΠ²Π°ΡΡΠ°ΡΡΡ Π½Π° Π²ΠΎΠ»Π½Π°Ρ Π»ΠΎΠ΄ΠΊΠ° Π΄ΡΡΠΈΡ, Π²Π±ΠΈΡΠ°Ρ Π² ΡΠ΅Π±Ρ ΠΌΠΎΡΠΎΠ·Π½ΡΠΉ ΠΌΠΎΡΡΠΊΠΎΠΉ Π²Π΅ΡΠ΅Ρ, Π° ΡΡΡΠ°Π»ΡΠ΅ Π»ΡΠ΄ΠΈ, ΡΡΠ΅ΠΉ ΡΡΠ΄ΡΠ±ΠΎΠΉ ΡΡΠ°Π»ΠΎ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎΠ΅ ΠΏΡΠ΅ΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅, ΡΠΌΠΎΡΡΡΡ Π½Π° Π΄Π°Π»Π΅ΠΊΠΈΠ΅ Π·Π²Π΅Π·Π΄Ρ ΠΈ ΠΌΠΎΠ»ΡΠ°Ρ. ΠΠ°ΠΆΠ΄ΡΠΉ ΠΎ ΡΠ²ΠΎΡΠΌ. Π ΠΊΠ°ΠΆΠ΄ΡΠΉ, Π±ΡΡΡ ΠΌΠΎΠΆΠ΅Ρ - Π² ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ ΡΠ°Π·...
Silent Hunter II - ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ Π»ΡΡΡΠ΅Π³ΠΎ ΡΠΈΠΌΡΠ»ΡΡΠΎΡΠ° ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ Π³Π΅ΡΠΌΠ°Π½ΡΠΊΠΎΠΉ Π±ΠΎΠ΅Π²ΠΎΠΉ ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½ΠΎΠΉ Π»ΠΎΠ΄ΠΊΠΎΠΉ. ΠΠ΅ΠΉΡΡΠ²ΠΈΠ΅ ΠΈΠ³ΡΡ ΡΠ°Π·Π²ΠΎΡΠ°ΡΠΈΠ²Π°Π΅ΡΡΡ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΡΠΎΡΠΎΠΉ ΠΌΠΈΡΠΎΠ²ΠΎΠΉ Π²ΠΎΠΉΠ½Ρ. ΠΠ·ΡΠ² Π½Π° ΡΠ΅Π±Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠ²Π°Π½ΠΈΠ΅ Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠΉ Π΄ΠΈΠ·Π΅Π»ΡΠ½ΠΎΠΉ Π°ΡΠ°ΠΊΡΡΡΠ΅ΠΉ ΡΡΠ±ΠΌΠ°ΡΠΈΠ½ΠΎΠΉ, ΠΏΡΠΈ ΡΠ΄Π°ΡΠ½ΠΎΠΌ ΡΡΠ΅ΡΠ΅Π½ΠΈΠΈ ΠΎΠ±ΡΡΠΎΡΡΠ΅Π»ΡΡΡΠ² ΠΏΠΎ Ρ ΠΎΠ΄Ρ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ ΠΌΠΈΡΡΠΈΠΉ Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π² ΡΠ²ΠΎΡ ΡΠ°ΡΠΏΠΎΡΡΠΆΠ΅Π½ΠΈΠ΅ Π²ΡΡ Π±ΠΎΠ»Π΅Π΅ ΠΊΡΡΠΏΠ½ΡΠ΅ ΠΈ Π±ΠΎΠ΅ΡΠΏΠΎΡΠΎΠ±Π½ΡΠ΅ ΠΊΠΎΡΠ°Π±Π»ΠΈ - Π²ΠΏΠ»ΠΎΡΡ Π΄ΠΎ Π·Π½Π°ΠΌΠ΅Π½ΠΈΡΠΎΠ³ΠΎ ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΊΡΠ΅ΠΉΡΠ΅ΡΠ° Type XXI Electro, Π½Π° Π±ΠΎΡΡΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ, ΠΊΠ°ΠΊ ΠΈΠ·Π²Π΅ΡΡΠ½ΠΎ, ΠΈΠ· ΠΏΠΎΠ²Π΅ΡΠΆΠ΅Π½Π½ΠΎΠΉ ΠΠ΅ΡΠΌΠ°Π½ΠΈΠΈ Π±Π΅ΠΆΠ°Π» Π°Π΄ΠΌΠΈΡΠ°Π» ΠΡΠΈΠΊ Π’ΠΎΠΏΠΏ, ΠΏΡΠΈΠ½ΡΠ²ΡΠΈΠΉ ΡΡΠ°ΡΡΠΈΠ΅ Π² ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅ Silent Hunter II Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΡΠΊΡΠΏΠ΅ΡΡΠ°-ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°Π½ΡΠ°.
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ
- ΠΠΎΠ»Π΅Π΅ 200 ΠΈΡΡΠΎΡΠΈΡΠ΅ΡΠΊΠΈ-Π΄ΠΎΡΡΠΎΠ²Π΅ΡΠ½ΡΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ Π±ΠΎΠ΅Π²ΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ.
- ΠΠ°ΠΏΡΡΠΆΡΠ½Π½ΡΠΉ ΡΡΠΆΠ΅Ρ, ΡΠΎΡΠ΅ΡΠ°ΡΡΠΈΠΉΡΡ Ρ ΠΊΡΠ°ΠΉΠ½Π΅ΠΉ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΠΎΡΡΡΡ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΡΡΠ΅Π³ΠΎ.
- ΠΡΠΎΠ΄ΡΠΌΠ°Π½Π½ΡΠΉ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ ΡΠΎ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ Π½Π°ΡΡΡΠΎΠ΅ΠΊ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠ΄ΠΎΠ²ΠΎΠ»ΡΡΡΠ²ΠΈΠ΅ ΠΎΡ ΠΈΠ³ΡΡ ΠΊΠ°ΠΊ Π½ΠΎΠ²ΠΈΡΠΊΠ°ΠΌ, ΡΠ°ΠΊ ΠΈ Π½Π°ΡΡΠΎΡΡΠΈΠΌ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»Π°ΠΌ ΠΎΡ ΡΠΈΠΌΡΠ»ΡΡΠΎΡΠΎΠ².
- ΠΠ΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ 3D Π³ΡΠ°ΡΠΈΠΊΠ°, Π²ΠΎΡΡΠΎΠ·Π΄Π°ΡΡΠ°Ρ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΡΡ ΠΊΠ°ΡΡΠΈΠ½Ρ ΠΎΠΊΠ΅Π°Π½ΡΠΊΠΈΡ ΠΏΡΠΎΡΡΠΎΡΠΎΠ² ΠΈ Π³Π»ΡΠ±ΠΈΠ½.
- ΠΡΡΠΎΠΊΠΎΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΉ Π·Π²ΡΠΊ, ΡΠΎΡΠ½Π°Ρ ΡΠΈΠΌΡΠ»ΡΡΠΈΡ ΡΠΈΡΠΎΠΊΠΎΠ³ΠΎ ΡΠΏΠ΅ΠΊΡΡΠ° ΡΡΠΌΠΎΠ² ΠΈ Π·Π²ΡΠΊΠΎΠ², ΠΈΠ·Π΄Π°Π²Π°Π΅ΠΌΡΡ Π±ΠΎΠ΅Π²ΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΎΠΉ.
- Π’ΡΠΈ ΠΎΠ±ΡΡΠ°ΡΡΠΈΡ ΠΌΠΈΡΡΠΈΠΈ, ΡΡΠ΄ ΠΎΠ΄ΠΈΠ½ΠΎΡΠ½ΡΡ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΉ ΠΈ Π·Π°Ρ Π²Π°ΡΡΠ²Π°ΡΡΠ°Ρ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΡ.
- Π‘ΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ Π² ΡΠ΅ΡΠ΅Π²ΠΎΠΉ ΠΈΠ³ΡΠ΅ Ρ ΡΠΈΠΌΡΠ»ΡΡΠΎΡΠΎΠΌ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΡΠΊΠ°Π΄ΡΠ΅Π½Π½ΡΠΌΠΈ ΠΌΠΈΠ½ΠΎΠ½ΠΎΡΡΠ°ΠΌΠΈ Destroyer Command (ΠΈΠ³ΡΠ° Destroyer Command Π² ΠΊΠΎΠΌΠΏΠ»Π΅ΠΊΡ Π½Π΅ Π²Ρ ΠΎΠ΄ΠΈΡ).
Source:
games.1c.ru (Publisher's website)
Contributed by Terok Nor, Jeanne, Klaster_1.