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Alan Wake's American Nightmare

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Xbox 360
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Alan Wake's American Nightmare is a follow-up to 2010's Alan Wake. Taking place two years after the first game, protagonist Alan Wake has been away from his wife since the events at Cauldron Lake in Washington, and has been presumably on a continued battle against the Taken and Wake's dark half double, Mr. Scratch. While more of the backstory of Alan Wake is revealed in this title (such as information on what he did before he was a famous novelist), the primary focus is a skirmish based around an old Night Springs episode (Alan Wake's version of The Twilight Zone) in the Arizona desert. Alan Wake's nemesis, Mr. Scratch, again fills the role of the antagonist.

Whereas the first game was heavily focused on story and a survival horror atmosphere, this title is more focused on action with story elements taking a secondary role. Story-driven elements such as finding pages of manuscript in the levels and Alan needing to use his abilities to "rewrite" reality are maintained. However, unlike the first game where ammunition was often scarce and players were focused on survival, here, ammunition and weapons are generally plentiful and there is stronger emphasis on fighting and defeating the Taken. The game is built around three areas, a highway motel, an observatory, and a drive-in theater. The large driving segments of the previous title have been removed and the game takes place entirely at night in separate levels.

New to this title is an Arcade mode where the player must face off against several waves of increasing numbers of enemies. While there are streetlights (for health and protection) and supply points in the stages, they take some time to recharge after use and therefore require a bit of strategy on the part of the player. Other weapons, flares, and ammunition lie scattered about the arenas. Stages consist of a variety of designs, many of which do not appear in the regular story of the game. The basic premise of the Arcade mode is simply to "fight till dawn" when the Taken lose all of their powers in the light. Stages last ten minutes and as with any arcade-focused title, building a high score is the other primary goal (besides surviving). Players build a score multiplier by successfully dodging attacks and killing Taken. The multiplier gradually drops when nothing is being killed or dodged, and it resets if Alan Wake is struck by an enemy.


Alan Wake's American Nightmare Windows You can turn on TVs to see various messages left for you by your evil double.
Alan Wake's American Nightmare Windows Hunting rifle may not hold many bullets, but is deadly at greater distance.
Alan Wake's American Nightmare Windows Some scenes will recreate the feel of Alan Wake, using loud background song while you fend off waves of attackers for a certain time.
Alan Wake's American Nightmare Windows Strange things emerging from the ground are source of the taken, destroy it with light to take out all the nearby taken controlled by it.

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Critic Reviews

PC Games (Germany) Windows May 21, 2012 81 out of 100 81
GamingLives Xbox 360 Feb 21, 2012 8 out of 10 80
Adrenaline Vault, The (AVault) Windows Jul 06, 2012 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Watcher Windows Jun 17, 2012 8 out of 10 80
GameStar (Germany) Windows May 23, 2012 77 out of 100 77
4Players.de Xbox 360 Feb 24, 2012 77 out of 100 77
ComputerGames.ro Windows Jul 03, 2012 74 out of 100 74
Jeuxvideo.com Xbox 360 Feb 24, 2012 14 out of 20 70
Factornews Xbox 360 Feb 29, 2012 7 out of 10 70
Absolute Games (AG.ru) Windows Jul 28, 2012 55 out of 100 55


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Contributed to by ResidentHazard (3251) and Sciere (329127)